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F

fadeOut(double) - Method in class org.cell2d.Music
Instructs the music player to gradually fade this Music track's volume to 0 over the specified duration, stopping this Music track once it is silent, if it is currently playing.
fadeSpeed(double, double) - Method in class org.cell2d.Music
Instructs the music player to gradually fade this Music track's speed to the specified speed over the specified duration, if this Music track is currently playing.
fadeVolume(double, double) - Method in class org.cell2d.Music
Instructs the music player to gradually fade this Music track's volume to the specified volume over the specified duration, if this Music track is currently playing.
FBOGraphics - Class in org.cell2d.celick.opengl.pbuffer
A graphics implementation that renders to an FBO
FBOGraphics(Image) - Constructor for class org.cell2d.celick.opengl.pbuffer.FBOGraphics
Create a new graphics context around an FBO
FileSystemLocation - Class in org.cell2d.celick.util
A resource loading location that searches somewhere on the classpath
FileSystemLocation(File) - Constructor for class org.cell2d.celick.util.FileSystemLocation
Create a new resoruce location based on the file system
fill(Shape) - Static method in class org.cell2d.celick.geom.ShapeRenderer
Draw the the given shape filled in.
fill(Shape, ShapeFill) - Static method in class org.cell2d.celick.geom.ShapeRenderer
Draw the the given shape filled in.
fill(Shape, ShapeFill) - Method in class org.cell2d.celick.Graphics
Draw the the given shape filled in.
fill(Shape) - Method in class org.cell2d.celick.Graphics
Draw the the given shape filled in.
fillArc(float, float, float, float, float, float) - Method in class org.cell2d.celick.Graphics
Fill an arc to the canvas (a wedge)
fillArc(float, float, float, float, int, float, float) - Method in class org.cell2d.celick.Graphics
Fill an arc to the canvas (a wedge)
fillOval(float, float, float, float) - Method in class org.cell2d.celick.Graphics
Fill an oval to the canvas
fillOval(float, float, float, float, int) - Method in class org.cell2d.celick.Graphics
Fill an oval to the canvas
fillRect(float, float, float, float, Image, float, float) - Method in class org.cell2d.celick.Graphics
Tile a rectangle with a pattern specifing the offset from the top corner that one tile should match
fillRect(float, float, float, float) - Method in class org.cell2d.celick.Graphics
Fill a rectangle on the canvas in the current color
fillRoundRect(float, float, float, float, int) - Method in class org.cell2d.celick.Graphics
Fill a rounded rectangle
fillRoundRect(float, float, float, float, int, int) - Method in class org.cell2d.celick.Graphics
Fill a rounded rectangle
Filter - Interface in org.cell2d
A Filter represents an operation that transforms an image, such as replacing some of its colors with others.
FILTER_LINEAR - Static variable in class org.cell2d.celick.Image
Use Linear Filtering
FILTER_NEAREST - Static variable in class org.cell2d.celick.Image
Use Nearest Filtering
findCenter() - Method in class org.cell2d.celick.geom.Circle
 
findCenter() - Method in class org.cell2d.celick.geom.Ellipse
 
findCenter() - Method in class org.cell2d.celick.geom.Point
 
findCenter() - Method in class org.cell2d.celick.geom.Shape
Get the center of this polygon.
finishDefineMask() - Static method in class org.cell2d.celick.util.MaskUtil
Finish defining the screen mask
first - Variable in class org.cell2d.celick.geom.MannTriangulator.PointBag
The first point in the bag - head of the list
flip() - Method in class org.cell2d.CellVector
Flips this CellVector across both coordinate axes, negating both of its coordinates.
flip(boolean, boolean) - Method in class org.cell2d.CellVector
Flips this CellVector across either, both, or neither of the coordinate axes, depending on the parameters.
flipX() - Method in class org.cell2d.CellVector
Flips this CellVector across the x-axis, negating its x-coordinate.
flipX() - Method in class org.cell2d.space.SpaceObject
Flips this SpaceObject horizontally, making it flipped if it was not before and not flipped if it was before.
flipY() - Method in class org.cell2d.CellVector
Flips this CellVector across the y-axis, negating its y-coordinate.
flipY() - Method in class org.cell2d.space.SpaceObject
Flips this SpaceObject vertically, making it flipped if it was not before and not flipped if it was before.
floor(long) - Static method in class org.cell2d.Frac
Returns the largest fracunit-scale integer that is less than or equal to the specified fracunit-scale number.
flush() - Method in class org.cell2d.celick.Graphics
Flush this graphics context to the underlying rendering context
flush() - Method in class org.cell2d.celick.opengl.pbuffer.FBOGraphics
 
flush() - Method in class org.cell2d.celick.opengl.pbuffer.PBufferGraphics
 
flush() - Method in class org.cell2d.celick.opengl.pbuffer.PBufferUniqueGraphics
 
flush() - Method in class org.cell2d.celick.opengl.renderer.ImmediateModeOGLRenderer
 
flush() - Method in interface org.cell2d.celick.opengl.renderer.SGL
Flush the current state of the renderer down to GL
flush() - Method in class org.cell2d.celick.opengl.renderer.VAOGLRenderer
 
flushPixelData() - Method in class org.cell2d.celick.Image
Flush the current pixel data
Font - Interface in org.cell2d.celick
The proprites of any font implementation
forceExit - Variable in class org.cell2d.celick.GameContainer
True if we should force exit
format - Variable in class org.cell2d.celick.openal.WaveData
format type of data
Frac - Class in org.cell2d
The Frac class contains constants and methods related to fracunits, Cell2D's units of "continuous" length and time.
frameActions(CellGame, BasicSpaceState) - Method in class org.cell2d.space.basic.BasicThinkerObject
Actions for this BasicThinkerObject to take once each frame after its BasicSpaceState moves its assigned MobileObjects.
frameActions(T, U) - Method in class org.cell2d.space.SpaceState
 
frameActions(T, U) - Method in class org.cell2d.Thinker
Actions for this Thinker to take once each frame.
framesAreCompatible(int, int) - Method in interface org.cell2d.Animatable
Returns whether the two frames at the specified indices are compatible for AnimationInstances' transitioning purposes.
framesAreCompatible(int, int) - Method in class org.cell2d.Animation
 
framesAreCompatible(int, int) - Method in class org.cell2d.Sprite
 
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