- hasAlpha() - Method in class org.cell2d.celick.opengl.PNGDecoder
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- hasAlpha() - Method in interface org.cell2d.celick.opengl.Texture
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Check if the texture has alpha
- hasAlpha() - Method in class org.cell2d.celick.opengl.TextureImpl
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- hasCollision() - Method in class org.cell2d.space.MobileObject
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Returns whether this MobileObject has Cell2D's standard collision
mechanics enabled.
- hasFocus() - Method in class org.cell2d.celick.GameContainer
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- hashCode() - Method in class org.cell2d.celick.geom.Vector2f
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- hashCode() - Method in class org.cell2d.CellVector
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- hashCode() - Method in class org.cell2d.Color
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- hashCode() - Method in class org.cell2d.ColorFilter
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- hashCode() - Method in class org.cell2d.ColorMapFilter
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- hashCode() - Method in class org.cell2d.ColorMultiplyFilter
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- hashCode() - Method in class org.cell2d.control.ControllerButtonControl
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- hashCode() - Method in class org.cell2d.control.ControllerDirectionControl
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- hashCode() - Method in class org.cell2d.control.KeyControl
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- hashCode() - Method in class org.cell2d.control.MouseButtonControl
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- HashTileGrid - Class in org.cell2d.space.map
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A HashTileGrid is a type of TileGrid that stores its tile data in HashMaps
with grid locations as keys.
- HashTileGrid(int, int, int, int) - Constructor for class org.cell2d.space.map.HashTileGrid
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Constructs a HashTileGrid with all of its grid cells unoccupied by tiles,
and with none of its tiles set to be flipped or rotated.
- HashTileGrid(int, int, int, int, int, int) - Constructor for class org.cell2d.space.map.HashTileGrid
-
Constructs a HashTileGrid with all of its grid cells unoccupied by tiles,
and with none of its tiles set to be flipped or rotated.
- hasVertex(float, float) - Method in class org.cell2d.celick.geom.Shape
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Check if a particular location is a vertex of this polygon
- height - Variable in class org.cell2d.celick.GameContainer
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The height of the display
- height - Variable in class org.cell2d.celick.geom.Rectangle
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The height of the box
- height - Variable in class org.cell2d.celick.Image
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The height of the image
- Hitbox - Class in org.cell2d.space
-
A Hitbox is a region of space that can be checked for intersection with
other regions.
- Hitbox(CellVector) - Constructor for class org.cell2d.space.Hitbox
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Constructs a Hitbox with the specified relative position.
- Hitbox(long, long) - Constructor for class org.cell2d.space.Hitbox
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Constructs a Hitbox with the specified relative position.
- HitResult() - Constructor for class org.cell2d.celick.geom.GeomUtil.HitResult
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- holes - Variable in class org.cell2d.celick.geom.MannTriangulator
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The holes defined in the polygon
- HUD - Interface in org.cell2d.space
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An HUD (heads-up display) renders visuals in front of those of the
Viewports or SpaceStates to which it is assigned.