- MannTriangulator - Class in org.cell2d.celick.geom
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A 2D Triangulator.
- MannTriangulator() - Constructor for class org.cell2d.celick.geom.MannTriangulator
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Creates a new instance of Triangulator0
- MannTriangulator.PointBag - Class in org.cell2d.celick.geom
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A bag/pool of point objects
- MaskUtil - Class in org.cell2d.celick.util
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A utility to provide full screen masking
- MaskUtil() - Constructor for class org.cell2d.celick.util.MaskUtil
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- MAX_BUTTONS - Static variable in class org.cell2d.control.ControllerButtonControl
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The maximum number of buttons on each controller that Cell2D recognizes.
- MAX_CONTROLLERS - Static variable in class org.cell2d.control.ControllerControl
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The maximum number of controllers that Cell2D recognizes.
- MAX_POINTS - Variable in class org.cell2d.celick.geom.GeomUtil
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The maximum number of points returned by an operation - prevents full lockups
- MAX_POINTS - Static variable in class org.cell2d.celick.opengl.renderer.QuadBasedLineStripRenderer
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Maximum number of points allowed in a single strip
- MAX_VERTS - Static variable in class org.cell2d.celick.opengl.renderer.VAOGLRenderer
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The maximum number of vertices draw in one batch
- maxX - Variable in class org.cell2d.celick.geom.Shape
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The right most point of this shape
- maxY - Variable in class org.cell2d.celick.geom.Shape
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The bottom most point of this shape
- minX - Variable in class org.cell2d.celick.geom.Shape
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The left most point of this shape.
- minY - Variable in class org.cell2d.celick.geom.Shape
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The top most point of this shape.
- MobileObject - Class in org.cell2d.space
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A MobileObject is a SpaceObject that can simulate continuous movement
through its SpaceState's space.
- MobileObject() - Constructor for class org.cell2d.space.MobileObject
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Constructs a MobileObject with no locator Hitbox.
- mobileObjectIterator() - Method in class org.cell2d.space.SpaceState
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Returns a new SafeIterator over this SpaceState's list of MobileObjects.
- MODE_ADD - Static variable in class org.cell2d.celick.Graphics
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Draw adding the existing colour to the new colour
- MODE_ALPHA_BLEND - Static variable in class org.cell2d.celick.Graphics
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Draw using the alpha blending
- MODE_ALPHA_MAP - Static variable in class org.cell2d.celick.Graphics
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Draw to the alpha map
- MODE_COLOR_MULTIPLY - Static variable in class org.cell2d.celick.Graphics
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Draw multiplying the source and destination colours
- MODE_NORMAL - Static variable in class org.cell2d.celick.Graphics
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The normal drawing mode
- MODE_SCREEN - Static variable in class org.cell2d.celick.Graphics
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Draw blending the new image into the old one by a factor of it's colour
- MorphShape - Class in org.cell2d.celick.geom
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A shape that morphs between a set of other shapes
- MorphShape(Shape) - Constructor for class org.cell2d.celick.geom.MorphShape
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Create a new mighty morphin shape
- MOUSE_LEFT_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
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- MOUSE_MIDDLE_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
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- MOUSE_RIGHT_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
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- MouseButtonControl - Class in org.cell2d.control
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A MouseButtonControl is a Control that represents a button on the mouse.
- MouseButtonControl(int) - Constructor for class org.cell2d.control.MouseButtonControl
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Constructs a MouseButtonControl that represents the mouse button with the
specified button code.
- moveToward(CellVector, long) - Method in class org.cell2d.space.MobileObject
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Sets this MobileObject's velocity to send it moving toward the specified
point at the specified speed.
- moveToward(long, long, long) - Method in class org.cell2d.space.MobileObject
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Sets this MobileObject's velocity to send it moving toward the specified
point at the specified speed.
- mul(long, long) - Static method in class org.cell2d.Frac
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Returns the product of the two specified fracunit-scale numbers.
- Music - Class in org.cell2d
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A Music track is a piece of music that can be played in the background of
a CellGame.
- Music(String, boolean) - Constructor for class org.cell2d.Music
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Constructs a Music track from an audio file.
- Music(String, double, double, boolean) - Constructor for class org.cell2d.Music
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Constructs a Music track from an audio file.
- musicIsAtPriority(int, Music) - Method in class org.cell2d.CellGame
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Returns whether the specified Music track is assigned to the specified
priority in this CellGame's music stack.