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E

EDGE_SCALE - Variable in class org.cell2d.celick.geom.GeomUtil
The tolerance for determining direction change
Ellipse - Class in org.cell2d.celick.geom
An ellipse meeting the Shape contract.
Ellipse(float, float, float, float) - Constructor for class org.cell2d.celick.geom.Ellipse
Creates a new Ellipse object.
Ellipse(float, float, float, float, int) - Constructor for class org.cell2d.celick.geom.Ellipse
Creates a new Ellipse object.
EmptyImageData - Class in org.cell2d.celick.opengl
An image data implementation which represents an empty texture
EmptyImageData(int, int) - Constructor for class org.cell2d.celick.opengl.EmptyImageData
Create an empty image data source
enable() - Method in class org.cell2d.celick.Graphics
Enable rendering to this graphics context
enable() - Method in class org.cell2d.celick.opengl.pbuffer.FBOGraphics
 
enable() - Method in class org.cell2d.celick.opengl.pbuffer.PBufferGraphics
 
enable() - Method in class org.cell2d.celick.opengl.pbuffer.PBufferUniqueGraphics
 
enableSharedContext() - Static method in class org.cell2d.celick.GameContainer
Enable shared OpenGL context.
end() - Method in class org.cell2d.celick.opengl.renderer.DefaultLineStripRenderer
 
end() - Method in interface org.cell2d.celick.opengl.renderer.LineStripRenderer
End the line strips
end() - Method in class org.cell2d.celick.opengl.renderer.QuadBasedLineStripRenderer
 
endUse() - Method in class org.cell2d.celick.Image
End the use of this sprite sheet and release the lock.
endUse() - Method in class org.cell2d.celick.SpriteSheet
 
ensureCapacity(int) - Method in class org.cell2d.util.ArrayMap
Increases the capacity of this ArrayMap, if necessary, to be at least the specified minimum capacity.
ensureCapacity(int) - Method in class org.cell2d.util.ArraySet
Increases the capacity of this ArraySet, if necessary, to be at least the specified minimum capacity.
ensureInverted() - Method in class org.cell2d.celick.Image
Make sure the texture cordinates are inverse on the y axis
enteredActions(T) - Method in class org.cell2d.GameState
Actions for this GameState to take immediately after being entered.
enterOrtho() - Method in class org.cell2d.celick.GameContainer
Enter the orthographic mode
enterOrtho(int, int) - Method in class org.cell2d.celick.GameContainer
Enter the orthographic mode
enterOrtho() - Method in class org.cell2d.celick.opengl.pbuffer.FBOGraphics
Enter the orthographic mode
enterOrtho() - Method in class org.cell2d.celick.opengl.pbuffer.PBufferGraphics
Enter the orthographic mode
enterOrtho() - Method in class org.cell2d.celick.opengl.pbuffer.PBufferUniqueGraphics
Enter the orthographic mode
enterOrtho(int, int) - Method in class org.cell2d.celick.opengl.renderer.ImmediateModeOGLRenderer
 
enterOrtho(int, int) - Method in interface org.cell2d.celick.opengl.renderer.SGL
Enter orthographic mode
enterSafeBlock() - Static method in class org.cell2d.celick.opengl.SlickCallable
Enter a safe block ensuring that all the OpenGL state that slick uses is safe before touching the GL state directly.
enterState(int) - Method in class org.cell2d.CellGame
Instructs this CellGame to enter its GameState with the specified ID the next time it finishes a game logic update.
enterState(int, Color, int, int) - Method in class org.cell2d.CellGame
Instructs this CellGame to enter its GameState with the specified ID the next time it finishes a game logic update, using a visual fade-out/fade-in effect to transition to it from the current GameState.
entrySet() - Method in class org.cell2d.util.ArrayMap
 
EPSILON - Variable in class org.cell2d.celick.geom.GeomUtil
The tolerance for determining changes and steps
equals(Object) - Method in class org.cell2d.celick.geom.Vector2f
 
equals(Object) - Method in class org.cell2d.CellVector
Returns whether the specified object is a CellVector that is equal to this CellVector.
equals(Object) - Method in class org.cell2d.Color
Returns whether the specified object is a Color that is equal to this Color.
equals(Object) - Method in class org.cell2d.ColorFilter
Returns whether the specified object is a ColorFilter that is equal to this ColorFilter.
equals(Object) - Method in class org.cell2d.ColorMapFilter
Returns whether the specified object is a ColorMapFilter that is equal to this ColorMapFilter.
equals(Object) - Method in class org.cell2d.ColorMultiplyFilter
Returns whether the specified object is a ColorMultiplyFilter that is equal to this ColorMultiplyFilter.
equals(Object) - Method in class org.cell2d.control.ControllerButtonControl
Returns whether the specified object is a ControllerButtonControl that is equal to this ControllerButtonControl.
equals(Object) - Method in class org.cell2d.control.ControllerDirectionControl
Returns whether the specified object is a ControllerDirectionControl that is equal to this ControllerDirectionControl.
equals(Object) - Method in class org.cell2d.control.KeyControl
Returns whether the specified object is a KeyControl that is equal to this KeyControl.
equals(Object) - Method in class org.cell2d.control.MouseButtonControl
Returns whether the specified object is a MouseButtonControl that is equal to this MouseButtonControl.
error(String, Throwable) - Method in class org.cell2d.celick.util.DefaultLogSystem
Log an error
error(Throwable) - Method in class org.cell2d.celick.util.DefaultLogSystem
Log an error
error(String) - Method in class org.cell2d.celick.util.DefaultLogSystem
Log an error
error(String, Throwable) - Static method in class org.cell2d.celick.util.Log
Log an error
error(Throwable) - Static method in class org.cell2d.celick.util.Log
Log an error
error(String) - Static method in class org.cell2d.celick.util.Log
Log an error
error(String, Throwable) - Method in interface org.cell2d.celick.util.LogSystem
Log an error
error(Throwable) - Method in interface org.cell2d.celick.util.LogSystem
Log an error
error(String) - Method in interface org.cell2d.celick.util.LogSystem
Log an error
Event<T extends CellGame,U extends GameState<T,U,?>> - Interface in org.cell2d
An Event represents a sequence of actions that can be taken as part of the mechanics of a GameState.
EventGroup<T extends CellGame,U extends GameState<T,U,?>> - Class in org.cell2d
An EventGroup is an ordered group of Events.
EventGroup() - Constructor for class org.cell2d.EventGroup
Constructs an empty EventGroup.
exit() - Method in class org.cell2d.celick.GameContainer
Cause the game to exit and shutdown cleanly
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