- validFill(Shape) - Static method in class org.cell2d.celick.geom.ShapeRenderer
-
Check there are enough points to fill
- valueOf(String) - Static method in enum org.cell2d.Direction
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.cell2d.space.CollisionResponse
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.cell2d.space.SpaceState.DrawMode
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum org.cell2d.Direction
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.cell2d.space.CollisionResponse
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.cell2d.space.SpaceState.DrawMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Method in class org.cell2d.util.ArrayMap
-
- VAOGLRenderer - Class in org.cell2d.celick.opengl.renderer
-
A renderer that caches all operations into an array, creates an opengl vertex array when
required and spits the data down to the card in batch mode
- VAOGLRenderer() - Constructor for class org.cell2d.celick.opengl.renderer.VAOGLRenderer
-
- Vector2f - Class in org.cell2d.celick.geom
-
A two dimensional vector
- Vector2f() - Constructor for class org.cell2d.celick.geom.Vector2f
-
Create an empty vector
- Vector2f(float[]) - Constructor for class org.cell2d.celick.geom.Vector2f
-
Create a vector based on the contents of a coordinate array
- Vector2f(double) - Constructor for class org.cell2d.celick.geom.Vector2f
-
Create a new vector based on an angle
- Vector2f(Vector2f) - Constructor for class org.cell2d.celick.geom.Vector2f
-
Create a new vector based on another
- Vector2f(float, float) - Constructor for class org.cell2d.celick.geom.Vector2f
-
Create a new vector
- VERSION - Static variable in class org.cell2d.CellGame
-
The version number of Cell2D, currently 2.1.1.
- vertex(float, float) - Method in class org.cell2d.celick.opengl.renderer.DefaultLineStripRenderer
-
- vertex(float, float) - Method in interface org.cell2d.celick.opengl.renderer.LineStripRenderer
-
Add a vertex
- vertex(float, float) - Method in class org.cell2d.celick.opengl.renderer.QuadBasedLineStripRenderer
-
- VERTEX_ARRAY_RENDERER - Static variable in class org.cell2d.celick.opengl.renderer.Renderer
-
The indicator for vertex array based rendering
- Viewport<T extends CellGame,U extends SpaceState<T,U,?>> - Class in org.cell2d.space
-
A Viewport represents a rectangular region of the screen through which the
space of the SpaceState to which it is assigned can be viewed.
- Viewport(long, long, long, long) - Constructor for class org.cell2d.space.Viewport
-
Constructs a Viewport that occupies the specified region of the screen.