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validFill(Shape) - Static method in class org.cell2d.celick.geom.ShapeRenderer
Check there are enough points to fill
valueOf(String) - Static method in enum org.cell2d.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum org.cell2d.space.CollisionResponse
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum org.cell2d.space.SpaceState.DrawMode
Returns the enum constant of this type with the specified name.
values() - Static method in enum org.cell2d.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum org.cell2d.space.CollisionResponse
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum org.cell2d.space.SpaceState.DrawMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class org.cell2d.util.ArrayMap
 
VAOGLRenderer - Class in org.cell2d.celick.opengl.renderer
A renderer that caches all operations into an array, creates an opengl vertex array when required and spits the data down to the card in batch mode
VAOGLRenderer() - Constructor for class org.cell2d.celick.opengl.renderer.VAOGLRenderer
 
Vector2f - Class in org.cell2d.celick.geom
A two dimensional vector
Vector2f() - Constructor for class org.cell2d.celick.geom.Vector2f
Create an empty vector
Vector2f(float[]) - Constructor for class org.cell2d.celick.geom.Vector2f
Create a vector based on the contents of a coordinate array
Vector2f(double) - Constructor for class org.cell2d.celick.geom.Vector2f
Create a new vector based on an angle
Vector2f(Vector2f) - Constructor for class org.cell2d.celick.geom.Vector2f
Create a new vector based on another
Vector2f(float, float) - Constructor for class org.cell2d.celick.geom.Vector2f
Create a new vector
VERSION - Static variable in class org.cell2d.CellGame
The version number of Cell2D, currently 2.1.1.
vertex(float, float) - Method in class org.cell2d.celick.opengl.renderer.DefaultLineStripRenderer
 
vertex(float, float) - Method in interface org.cell2d.celick.opengl.renderer.LineStripRenderer
Add a vertex
vertex(float, float) - Method in class org.cell2d.celick.opengl.renderer.QuadBasedLineStripRenderer
 
VERTEX_ARRAY_RENDERER - Static variable in class org.cell2d.celick.opengl.renderer.Renderer
The indicator for vertex array based rendering
Viewport<T extends CellGame,U extends SpaceState<T,U,?>> - Class in org.cell2d.space
A Viewport represents a rectangular region of the screen through which the space of the SpaceState to which it is assigned can be viewed.
Viewport(long, long, long, long) - Constructor for class org.cell2d.space.Viewport
Constructs a Viewport that occupies the specified region of the screen.
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