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O

objectIsWithinCircle(CellVector, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class with their centers within the specified circular region.
objectIsWithinCircle(long, long, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class with their centers within the specified circular region.
objectIsWithinRadius(long, Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns whether there are any SpaceObjects of the specified class within the specified radius of this SpaceObject in its SpaceState, or false if this SpaceObject has no SpaceState.
objectIsWithinRectangle(long, long, long, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class with their centers within the specified rectangular region.
objectIterator() - Method in class org.cell2d.space.SpaceState
Returns a new SafeIterator over this SpaceState's list of SpaceObjects.
objectsWithinCircle(CellVector, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class with their centers within the specified circular region.
objectsWithinCircle(long, long, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class with their centers within the specified circular region.
objectsWithinRadius(long, Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns all of the SpaceObjects of the specified class within the specified radius of this SpaceObject in its SpaceState, or an empty list if this SpaceObject has no SpaceState.
objectsWithinRectangle(long, long, long, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class with their centers within the specified rectangular region.
objectWithinCircle(CellVector, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns one of this SpaceState's SpaceObjects of the specified class with its center within the specified circular region, or null if there is none.
objectWithinCircle(long, long, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns one of this SpaceState's SpaceObjects of the specified class with its center within the specified circular region, or null if there is none.
objectWithinRadius(long, Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns a SpaceObject of the specified class within the specified radius of this SpaceObject in its SpaceState - or null if there is none, or if this SpaceObject has no SpaceState.
objectWithinRectangle(long, long, long, long, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns one of this SpaceState's SpaceObjects of the specified class with its center within the specified rectangular region, or null if there is none.
OggData - Class in org.cell2d.celick.openal
Data describing the sounds in a OGG file
OggData() - Constructor for class org.cell2d.celick.openal.OggData
 
OggDecoder - Class in org.cell2d.celick.openal
Decode an OGG file to PCM data
OggDecoder() - Constructor for class org.cell2d.celick.openal.OggDecoder
Create a new OGG decoder
OggInputStream - Class in org.cell2d.celick.openal
An input stream that can extract ogg data.
OggInputStream(InputStream) - Constructor for class org.cell2d.celick.openal.OggInputStream
Create a new stream to decode OGG data
on(Vector2f) - Method in class org.cell2d.celick.geom.Line
Check if the given point is on the line
opposite() - Method in enum org.cell2d.Direction
Returns the Direction opposite this one.
org.cell2d - package org.cell2d
 
org.cell2d.basic - package org.cell2d.basic
 
org.cell2d.celick - package org.cell2d.celick
 
org.cell2d.celick.geom - package org.cell2d.celick.geom
 
org.cell2d.celick.openal - package org.cell2d.celick.openal
 
org.cell2d.celick.opengl - package org.cell2d.celick.opengl
 
org.cell2d.celick.opengl.pbuffer - package org.cell2d.celick.opengl.pbuffer
 
org.cell2d.celick.opengl.renderer - package org.cell2d.celick.opengl.renderer
 
org.cell2d.celick.util - package org.cell2d.celick.util
 
org.cell2d.control - package org.cell2d.control
 
org.cell2d.space - package org.cell2d.space
 
org.cell2d.space.basic - package org.cell2d.space.basic
 
org.cell2d.space.map - package org.cell2d.space.map
 
org.cell2d.util - package org.cell2d.util
 
originalDisplayMode - Variable in class org.cell2d.celick.GameContainer
The original display mode before we tampered with things
out - Static variable in class org.cell2d.celick.util.DefaultLogSystem
The output stream for dumping the log out on
overlap(Hitbox, Hitbox) - Static method in class org.cell2d.space.Hitbox
Returns whether the two specified Hitboxes overlap.
overlap(SpaceObject, SpaceObject) - Static method in class org.cell2d.space.SpaceObject
Returns whether the two specified SpaceObjects overlap.
overlappingObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns a SpaceObject of the specified class in this SpaceObject's SpaceState that is overlapping it, or null if there is none.
overlappingObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns one of this SpaceState's SpaceObjects of the specified class that overlaps the specified Hitbox, or null if there is none.
overlappingObjects(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns all of the SpaceObjects of the specified class in this SpaceObject's SpaceState that are overlapping it.
overlappingObjects(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class that overlap the specified Hitbox.
overlaps(Hitbox) - Method in class org.cell2d.space.Hitbox
Returns whether this Hitbox overlaps the specified Hitbox.
overlaps(SpaceObject) - Method in class org.cell2d.space.SpaceObject
Returns whether this SpaceObject overlaps the specified SpaceObject.
OverTriangulator - Class in org.cell2d.celick.geom
A triangulator implementation that splits the triangules of another, subdividing to give a higher tesselation - and hence smoother transitions.
OverTriangulator(Triangulator) - Constructor for class org.cell2d.celick.geom.OverTriangulator
Create a new triangulator
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