| Interface | Description |
|---|---|
| Font |
The proprites of any font implementation
|
| Game |
The main game interface that should be implemented by any game being developed
using the container system.
|
| Renderable |
Description of anything that can be drawn
|
| ShapeFill |
A filling method for a shape.
|
| Class | Description |
|---|---|
| AngelCodeFont |
A font implementation that will parse BMFont format font files.
|
| GameContainer |
A generic game container that handles the game loop
|
| Graphics |
A graphics context that can be used to render primatives to the accelerated
canvas provided by LWJGL.
|
| Image |
An image loaded from a file and renderable to the canvas
|
| ImageBuffer |
A utility for creating images from pixel operations
Expected usage is:
ImageBuffer buffer = new ImageBuffer(320,200);
buffer.setRGBA(100,100,50,50,20,255);
.. |
| SpriteSheet |
A sheet of sprites that can be drawn individually
|
| Exception | Description |
|---|---|
| SlickException |
A generic exception thrown by everything in the library
|