T - The type of CellGame that uses the GameStates that can involve
 this EventU - The type of GameState that can involve this Eventpublic interface Event<T extends CellGame,U extends GameState<T,U,?>>
An Event represents a sequence of actions that can be taken as part of the mechanics of a GameState. It is useful to create an Event as a lambda expression to simplify code.
| Modifier and Type | Method and Description | 
|---|---|
| void | actions(T game,
       U state)Actions that this Event consists in taking. |