public class MaskUtil
extends java.lang.Object
Modifier and Type | Field and Description |
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protected static SGL |
GL
The renderer to use for all GL operations
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Constructor and Description |
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MaskUtil() |
Modifier and Type | Method and Description |
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static void |
defineMask()
Start defining the screen mask.
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static void |
drawOffMask()
Start drawing only off the masked area
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static void |
drawOnMask()
Start drawing only on the masked area
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static void |
finishDefineMask()
Finish defining the screen mask
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static void |
resetMask()
Reset the masked area - should be done after you've finished rendering
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protected static SGL GL
public static void defineMask()
public static void finishDefineMask()
public static void drawOnMask()
public static void drawOffMask()
public static void resetMask()