public interface HUD
An HUD (heads-up display) renders visuals in front of those of the Viewports or SpaceStates to which it is assigned. HUDs are intended to be used to display information about a SpaceState's space, as opposed to displaying physical objects in it.
| Modifier and Type | Method and Description | 
|---|---|
| void | renderActions(Graphics g,
             int x1,
             int y1,
             int x2,
             int y2)Actions for this HUD to take to render its visuals. | 
void renderActions(Graphics g, int x1, int y1, int x2, int y2)
g - The Graphics context to which this HUD is rendering its visuals
 this framex1 - The x-coordinate in pixels of this HUD's rendering region's
 left edge on the Graphics contexty1 - The y-coordinate in pixels of this HUD's rendering region's
 top edge on the Graphics contextx2 - The x-coordinate in pixels of this HUD's rendering region's
 right edge on the Graphics contexty2 - The y-coordinate in pixels of this HUD's rendering region's
 bottom edge on the Graphics context