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hasCollision() - Method in class org.cell2d.space.MobileObject
Returns whether this MobileObject has Cell2D's standard collision mechanics enabled.
hashCode() - Method in class org.cell2d.CellVector
 
hashCode() - Method in class org.cell2d.Color
 
hashCode() - Method in class org.cell2d.ColorFilter
 
hashCode() - Method in class org.cell2d.ColorMapFilter
 
hashCode() - Method in class org.cell2d.ColorMultiplyFilter
 
hashCode() - Method in class org.cell2d.control.ControllerButtonControl
 
hashCode() - Method in class org.cell2d.control.ControllerDirectionControl
 
hashCode() - Method in class org.cell2d.control.KeyControl
 
hashCode() - Method in class org.cell2d.control.MouseButtonControl
 
HashTileGrid - Class in org.cell2d.space.map
A HashTileGrid is a type of TileGrid that stores its tile data in HashMaps with grid locations as keys.
HashTileGrid(int, int, int, int) - Constructor for class org.cell2d.space.map.HashTileGrid
Constructs a HashTileGrid with all of its grid cells unoccupied by tiles, and with none of its tiles set to be flipped or rotated.
HashTileGrid(int, int, int, int, int, int) - Constructor for class org.cell2d.space.map.HashTileGrid
Constructs a HashTileGrid with all of its grid cells unoccupied by tiles, and with none of its tiles set to be flipped or rotated.
Hitbox - Class in org.cell2d.space
A Hitbox is a region of space that can be checked for intersection with other regions.
Hitbox(CellVector) - Constructor for class org.cell2d.space.Hitbox
Constructs a Hitbox with the specified relative position.
Hitbox(long, long) - Constructor for class org.cell2d.space.Hitbox
Constructs a Hitbox with the specified relative position.
HUD - Interface in org.cell2d.space
An HUD (heads-up display) renders visuals in front of those of the Viewports or SpaceStates to which it is assigned.
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