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I

initActions() - Method in class org.cell2d.CellGame
Actions for this CellGame to take when initializing itself before entering its first GameState.
intCeil(long) - Static method in class org.cell2d.Frac
Returns the smallest integer that is greater than or equal to the specified fracunit-scale number.
intersectingSolidObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns a solid SpaceObject of the specified class in this SpaceObject's SpaceState whose solid Hitbox is overlapping it, or null if there is none.
intersectingSolidObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns one of this SpaceState's SpaceObjects of the specified class whose solid Hitbox overlaps the specified Hitbox, or null if there is none.
intersectingSolidObjects(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns all of the solid SpaceObjects of the specified class in this SpaceObject's SpaceState whose solid Hitboxes are overlapping it.
intersectingSolidObjects(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class whose solid Hitboxes overlap the specified Hitbox.
intFloor(long) - Static method in class org.cell2d.Frac
Returns the largest integer that is less than or equal to the specified fracunit-scale number.
intRound(long) - Static method in class org.cell2d.Frac
Returns the equivalent of the specified fracunit-scale number, rounded to the nearest fracunit, as an int.
InvalidControlException - Exception in org.cell2d.control
An InvalidControlException is a RuntimeException that is thrown upon the attempted construction of an invalid Control.
isActive() - Method in class org.cell2d.GameState
Returns whether this GameState is active.
isEmpty() - Method in class org.cell2d.util.ArrayMap
 
isEmpty() - Method in class org.cell2d.util.ArraySet
 
isFullscreen() - Method in class org.cell2d.CellGame
Returns whether this CellGame is in fullscreen mode.
isIntersectingSolidObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns whether this SpaceObject is overlapping the solid Hitbox of a solid SpaceObject of the specified class in its SpaceState.
isIntersectingSolidObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class whose solid Hitboxes overlap the specified Hitbox.
isLoaded() - Method in interface org.cell2d.Loadable
Returns whether this Loadable is loaded.
isLoaded() - Method in class org.cell2d.Music
 
isLoaded() - Method in class org.cell2d.Sound
 
isLoaded() - Method in class org.cell2d.Sprite
 
isLoaded() - Method in class org.cell2d.SpriteSheet
 
isLooping() - Method in class org.cell2d.Music
Returns whether this Music track is currently looping indefinitely.
isOverlappingObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns whether this SpaceObject is overlapping a SpaceObject of the specified class in its SpaceState.
isOverlappingObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class that overlap the specified Hitbox.
isPaused() - Method in class org.cell2d.Music
Returns whether this Music track is currently paused.
isPlaying() - Method in class org.cell2d.Music
Returns whether this Music track is currently playing.
isPlaying() - Method in class org.cell2d.Sound
Returns whether this Sound is currently playing.
isPressingIn(Direction) - Method in class org.cell2d.space.MobileObject
Returns whether this MobileObject's absolute pressing angle, if it has one, has a component in the specified Direction.
isSolid() - Method in class org.cell2d.space.Hitbox
Returns whether any of this Hitbox's surfaces are solid.
isSolid() - Method in class org.cell2d.space.SpaceObject
Returns whether any of this SpaceObject's surfaces are solid.
isVisible() - Method in class org.cell2d.space.SpaceObject
Returns whether any part of this SpaceObject's rectangular bounding box is visible through any of its SpaceState's Viewports.
isVisible(Viewport) - Method in class org.cell2d.space.SpaceObject
Returns whether any part of this SpaceObject's rectangular bounding box is visible through the specified Viewport.
iterating() - Method in class org.cell2d.EventGroup
Returns whether any Iterators over this EventGroup's Events are in progress.
iteratingThroughMobileObjects() - Method in class org.cell2d.space.SpaceState
Returns whether any Iterators over this SpaceState's list of MobileObjects are in progress.
iteratingThroughObjects() - Method in class org.cell2d.space.SpaceState
Returns whether any Iterators over this SpaceState's list of SpaceObjects are in progress.
iteratingThroughSubThinkers() - Method in class org.cell2d.space.ThinkerObject
Returns whether any Iterators over this ThinkerObject's list of SpaceThinkers are in progress.
iteratingThroughSubThinkers() - Method in class org.cell2d.Thinker
Returns whether any Iterators over this Thinker's list of SubThinkers are in progress.
iterator() - Method in class org.cell2d.EventGroup
Returns a new SafeIterator over this EventGroup's Events from highest to lowest priority.
iterator() - Method in class org.cell2d.SpriteSheet
Returns an Iterator over this SpriteSheet's Sprites.
iterator() - Method in class org.cell2d.util.ArraySet
 
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