Skip navigation links
A B C D E F G H I K L M N O P R S T U V W 

B

BasicArea - Interface in org.cell2d.space.basic
A BasicArea is a type of Area that can be loaded by BasicSpaceStates.
BasicEvent - Interface in org.cell2d.basic
A BasicEvent is a type of Event that can be involved by BasicStates.
BasicEventGroup - Class in org.cell2d.basic
A BasicEventGroup is a type of EventGroup that can contain BasicEvents.
BasicEventGroup() - Constructor for class org.cell2d.basic.BasicEventGroup
 
BasicSpaceEvent - Interface in org.cell2d.space.basic
A BasicSpaceEvent is a type of Event that can be involved by BasicSpaceStates.
BasicSpaceEventGroup - Class in org.cell2d.space.basic
A BasicSpaceEventGroup is a type of EventGroup that can contain BasicSpaceEvents.
BasicSpaceEventGroup() - Constructor for class org.cell2d.space.basic.BasicSpaceEventGroup
 
BasicSpaceState - Class in org.cell2d.space.basic
A BasicSpaceState is a type of SpaceState that uses BasicSpaceThinkers, which have no special capabilities, and treats its CellGame as a basic CellGame.
BasicSpaceState(CellGame, int, long, long, SpaceState.DrawMode) - Constructor for class org.cell2d.space.basic.BasicSpaceState
Constructs a BasicSpaceState of the specified CellGame with the specified ID.
BasicSpaceThinker - Class in org.cell2d.space.basic
A BasicSpaceThinker is a type of SpaceThinker that is used by BasicSpaceStates, which have no special capabilities, and treats their CellGames as basic CellGames.
BasicSpaceThinker() - Constructor for class org.cell2d.space.basic.BasicSpaceThinker
Constructs a BasicSpaceThinker.
BasicState - Class in org.cell2d.basic
A BasicState is a type of GameState that uses BasicThinkers, which have no special capabilities, and treats its CellGame as a basic CellGame.
BasicState(CellGame, int) - Constructor for class org.cell2d.basic.BasicState
Constructs a BasicState of the specified CellGame with the specified ID.
BasicThinker - Class in org.cell2d.basic
A BasicThinker is a type of SubThinker that is used by BasicStates, which have no special capabilities, and treats their CellGames as basic CellGames.
BasicThinker() - Constructor for class org.cell2d.basic.BasicThinker
Constructs a BasicThinker.
BasicThinkerObject - Class in org.cell2d.space.basic
A BasicThinkerObject is a type of ThinkerObject that mimics a BasicSpaceThinker, which has no special capabilities.
BasicThinkerObject() - Constructor for class org.cell2d.space.basic.BasicThinkerObject
Constructs a BasicThinkerObject with an assigned BasicSpaceThinker whose Actions() methods call the BasicThinkerObject's own.
beforeMovementActions(CellGame, BasicSpaceState) - Method in class org.cell2d.space.basic.BasicThinkerObject
Actions for this BasicThinkerObject to take once each frame, after all Thinkers have experienced all of their time units for that frame, but before its BasicSpaceState moves its assigned MobileObjects.
beforeMovementActions(T, U) - Method in class org.cell2d.space.SpaceThinker
Actions for this SpaceThinker to take once each frame, after all Thinkers have experienced all of their time units for that frame, but before its SpaceState moves its assigned MobileObjects.
beginTypingString(int) - Method in class org.cell2d.CellGame
Instructs this CellGame to interpret all inputs as typing a String with a specified maximum length until further notice.
beginTypingString(String, int) - Method in class org.cell2d.CellGame
Instructs this CellGame to interpret all inputs as typing a String with a specified initial value and maximum length until further notice.
bindControl(int, Control) - Method in class org.cell2d.CellGame
Binds the specified Control to the specified command.
bindFinishedActions(T, int) - Method in class org.cell2d.GameState
Actions for this GameState to take immediately after its CellGame has bound the last valid control pressed to a specified command.
BITS - Static variable in class org.cell2d.Frac
32, the number of bits by which an integer must be shifted left to be converted to fracunit scale, and by which a number in fracunit scale must be shifted right to be rounded down and converted to an integer.
BLACK - Static variable in class org.cell2d.Color
The color black.
BLANK - Static variable in class org.cell2d.Animation
A blank Animation with Sprite.BLANK, duration 0, as its only frame.
BLANK - Static variable in class org.cell2d.AnimationInstance
A blank AnimationInstance of Animation.BLANK.
BLANK - Static variable in class org.cell2d.Music
A blank Music track that produces no sound and plays indefinitely.
BLANK - Static variable in class org.cell2d.Sprite
A blank Sprite with no appearance.
boundingBoxesMeet(Class<O>) - Method in class org.cell2d.space.SpaceObject
Returns all of the SpaceObjects of the specified class in this SpaceObject's SpaceState whose overlap Hitboxes' rectangular bounding boxes touch or intersect this SpaceObject's overlap Hitbox's rectangular bounding box.
boundingBoxesMeet(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class whose overlap Hitboxes' rectangular bounding boxes touch or intersect the specified Hitbox's rectangular bounding box.
A B C D E F G H I K L M N O P R S T U V W 
Skip navigation links