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MAX_BUTTONS - Static variable in class org.cell2d.control.ControllerButtonControl
The maximum number of buttons on each controller that Cell2D recognizes.
MAX_CONTROLLERS - Static variable in class org.cell2d.control.ControllerControl
The maximum number of controllers that Cell2D recognizes.
MobileObject - Class in org.cell2d.space
A MobileObject is a SpaceObject that can simulate continuous movement through its SpaceState's space.
MobileObject() - Constructor for class org.cell2d.space.MobileObject
Constructs a MobileObject with no locator Hitbox.
mobileObjectIterator() - Method in class org.cell2d.space.SpaceState
Returns a new SafeIterator over this SpaceState's list of MobileObjects.
MOUSE_LEFT_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
 
MOUSE_MIDDLE_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
 
MOUSE_RIGHT_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
 
MouseButtonControl - Class in org.cell2d.control
A MouseButtonControl is a Control that represents a button on the mouse.
MouseButtonControl(int) - Constructor for class org.cell2d.control.MouseButtonControl
Constructs a MouseButtonControl that represents the mouse button with the specified button code.
moveToward(CellVector, long) - Method in class org.cell2d.space.MobileObject
Sets this MobileObject's velocity to send it moving toward the specified point at the specified speed.
moveToward(long, long, long) - Method in class org.cell2d.space.MobileObject
Sets this MobileObject's velocity to send it moving toward the specified point at the specified speed.
mul(long, long) - Static method in class org.cell2d.Frac
Returns the product of the two specified fracunit-scale numbers.
Music - Class in org.cell2d
A Music track is a piece of music that can be played in the background of a CellGame.
Music(String, boolean) - Constructor for class org.cell2d.Music
Constructs a Music track from an audio file.
Music(String, double, double, boolean) - Constructor for class org.cell2d.Music
Constructs a Music track from an audio file.
musicIsAtPriority(int, Music) - Method in class org.cell2d.CellGame
Returns whether the specified Music track is assigned to the specified priority in this CellGame's music stack.
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