| Package | Description | 
|---|---|
| org.cell2d | |
| org.cell2d.celick | |
| org.cell2d.celick.opengl.pbuffer | |
| org.cell2d.space | |
| org.cell2d.space.map | 
| Modifier and Type | Method and Description | 
|---|---|
| void | AnimationInstance. draw(Graphics g,
    int x,
    int y) | 
| void | Drawable. draw(Graphics g,
    int x,
    int y)Draws this Drawable's image to the specified Graphics context. | 
| void | Sprite. draw(Graphics g,
    int x,
    int y) | 
| void | AnimationInstance. draw(Graphics g,
    int x,
    int y,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter) | 
| void | Drawable. draw(Graphics g,
    int x,
    int y,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter)Draws this Drawable's image to the specified Graphics context. | 
| void | Sprite. draw(Graphics g,
    int x,
    int y,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter) | 
| void | AnimationInstance. draw(Graphics g,
    int x,
    int y,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter) | 
| void | Drawable. draw(Graphics g,
    int x,
    int y,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter)Draws this Drawable's image to the specified Graphics context. | 
| void | Sprite. draw(Graphics g,
    int x,
    int y,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter) | 
| void | AnimationInstance. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom) | 
| void | Drawable. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom)Draws a rectangular region of this Drawable's image to the specified
 Graphics context. | 
| void | Sprite. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom) | 
| void | AnimationInstance. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter) | 
| void | Drawable. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter)Draws a rectangular region of this Drawable's image to the specified
 Graphics context. | 
| void | Sprite. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter) | 
| void | AnimationInstance. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter) | 
| void | Drawable. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter)Draws a rectangular region of this Drawable's image to the specified
 Graphics context. | 
| void | Sprite. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter) | 
| static java.awt.Rectangle | Drawable. getRenderableRegion(Graphics g)Returns the rectangular region of the specified Graphics context that can
 currently be rendered to. | 
| void | CellGame. renderActions(Graphics g,
             int x1,
             int y1,
             int x2,
             int y2)Actions for this CellGame to take each frame to render visuals after its
 current GameState has finished rendering. | 
| void | GameState. renderActions(T game,
             Graphics g,
             int x1,
             int y1,
             int x2,
             int y2)Actions for this GameState to take each frame to render its visuals. | 
| void | CellGame. renderLoadingVisuals(Graphics g,
                    int x1,
                    int y1,
                    int x2,
                    int y2)Renders the visuals that this CellGame will display while its
 initActions() are in progress. | 
| Modifier and Type | Field and Description | 
|---|---|
| protected static Graphics | Graphics. currentGraphicsThe last graphics context in use | 
| Modifier and Type | Method and Description | 
|---|---|
| Graphics | GameContainer. getGraphics()Get the graphics context used by this container. | 
| Graphics | Image. getGraphics()Get a graphics context that can be used to draw to this image | 
| Modifier and Type | Method and Description | 
|---|---|
| void | Game. gameLoop(GameContainer container,
        int msElapsed,
        Graphics g)Update the game logic and render the game's screen here. | 
| static void | Graphics. setCurrent(Graphics current)Set the current graphics context in use | 
| Modifier and Type | Class and Description | 
|---|---|
| class  | FBOGraphicsA graphics implementation that renders to an FBO | 
| class  | PBufferGraphicsA graphics implementation that renders to a PBuffer | 
| class  | PBufferUniqueGraphicsA graphics implementation that renders to a PBuffer using a unique context, i.e. | 
| Modifier and Type | Method and Description | 
|---|---|
| static Graphics | GraphicsFactory. getGraphicsForImage(Image image)Get a graphics context for a particular image | 
| Modifier and Type | Method and Description | 
|---|---|
| void | SpaceObject. draw(Graphics g,
    int x,
    int y)Draws this SpaceObject as seen through a Viewport's camera. | 
| void | HUD. renderActions(Graphics g,
             int x1,
             int y1,
             int x2,
             int y2)Actions for this HUD to take to render its visuals. | 
| void | ColorSpaceLayer. renderActions(Graphics g,
             long cx,
             long cy,
             int x,
             int y,
             int x1,
             int y1,
             int x2,
             int y2) | 
| void | DrawableSpaceLayer. renderActions(Graphics g,
             long cx,
             long cy,
             int x,
             int y,
             int x1,
             int y1,
             int x2,
             int y2) | 
| void | SpaceLayer. renderActions(Graphics g,
             long cx,
             long cy,
             int x,
             int y,
             int x1,
             int y1,
             int x2,
             int y2)Actions for this SpaceLayer to take to render its visuals through a
 Viewport's camera. | 
| void | SpaceState. renderActions(T game,
             Graphics g,
             int x1,
             int y1,
             int x2,
             int y2) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | TileGrid. draw(Graphics g,
    int x,
    int y) | 
| void | TileGrid. draw(Graphics g,
    int x,
    int y,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter) | 
| void | TileGrid. draw(Graphics g,
    int x,
    int y,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter) | 
| void | TileGrid. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom) | 
| void | TileGrid. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    boolean xFlip,
    boolean yFlip,
    double angle,
    double alpha,
    Filter filter) | 
| void | TileGrid. draw(Graphics g,
    int x,
    int y,
    int left,
    int right,
    int top,
    int bottom,
    double scale,
    boolean xFlip,
    boolean yFlip,
    double alpha,
    Filter filter) |