| Package | Description | 
|---|---|
| org.cell2d | |
| org.cell2d.basic | |
| org.cell2d.celick | |
| org.cell2d.celick.opengl.renderer | |
| org.cell2d.control | |
| org.cell2d.space | |
| org.cell2d.space.basic | |
| org.cell2d.space.map | 
| Class and Description | 
|---|
| Animatable An Animatable object is one that may be incorporated into an Animation as
 one of its frames. | 
| Animation An Animation is a sequence of one or more Animatable frames that
 may be instantiated in an AnimationInstance in order to be displayed one
 after another and/or smoothly transitioned between. | 
| AnimationInstance An AnimationInstance is an instance of an Animation that represents a
 point in the Animation and rates at which that point progresses through the
 Animation. | 
| CellGame A CellGame is a game made with Cell2D. | 
| CellVector A CellVector represents a point in continuous space as a two-dimensional
 vector. | 
| Color A Color represents a color in RGBA format. | 
| Direction A Direction is one of the four orthogonal directions. | 
| Drawable A Drawable object is one that visually represents itself with an image
 that is contextless by itself but can be drawn to a Graphics context. | 
| Event An Event represents a sequence of actions that can be taken as part of the
 mechanics of a GameState. | 
| EventGroup An EventGroup is an ordered group of Events. | 
| Filter A Filter represents an operation that transforms an image, such as
 replacing some of its colors with others. | 
| GameState A GameState represents one state that a CellGame can be in, such as the
 main menu, the options menu, in the middle of a level, etc. | 
| Loadable A Loadable object is an asset, such as an image or sound effect, that can
 be manually loaded and unloaded into and out of memory. | 
| Music A Music track is a piece of music that can be played in the background of
 a CellGame. | 
| SafeIterator A SafeIterator is an Iterator whose Collection can be safely modified by
 some means other than the Iterator's own remove() method while the Iterator
 is active. | 
| Sprite A Sprite is a static image that can be drawn to a Graphics context. | 
| SpriteSheet A SpriteSheet is a rectangular grid of Sprites. | 
| SubThinker A SubThinker is a type of Thinker that contributes to the mechanics of
 another Thinker to which it is assigned. | 
| Thinker A Thinker is a collection of methods that contributes to the mechanics of
 a GameState to which it is assigned. | 
| Class and Description | 
|---|
| CellGame A CellGame is a game made with Cell2D. | 
| Event An Event represents a sequence of actions that can be taken as part of the
 mechanics of a GameState. | 
| EventGroup An EventGroup is an ordered group of Events. | 
| GameState A GameState represents one state that a CellGame can be in, such as the
 main menu, the options menu, in the middle of a level, etc. | 
| SubThinker A SubThinker is a type of Thinker that contributes to the mechanics of
 another Thinker to which it is assigned. | 
| Thinker A Thinker is a collection of methods that contributes to the mechanics of
 a GameState to which it is assigned. | 
| Class and Description | 
|---|
| Color A Color represents a color in RGBA format. | 
| Class and Description | 
|---|
| Color A Color represents a color in RGBA format. | 
| Class and Description | 
|---|
| Direction A Direction is one of the four orthogonal directions. | 
| Class and Description | 
|---|
| Animation An Animation is a sequence of one or more Animatable frames that
 may be instantiated in an AnimationInstance in order to be displayed one
 after another and/or smoothly transitioned between. | 
| AnimationInstance An AnimationInstance is an instance of an Animation that represents a
 point in the Animation and rates at which that point progresses through the
 Animation. | 
| CellGame A CellGame is a game made with Cell2D. | 
| CellVector A CellVector represents a point in continuous space as a two-dimensional
 vector. | 
| Color A Color represents a color in RGBA format. | 
| Direction A Direction is one of the four orthogonal directions. | 
| Drawable A Drawable object is one that visually represents itself with an image
 that is contextless by itself but can be drawn to a Graphics context. | 
| Event An Event represents a sequence of actions that can be taken as part of the
 mechanics of a GameState. | 
| EventGroup An EventGroup is an ordered group of Events. | 
| Filter A Filter represents an operation that transforms an image, such as
 replacing some of its colors with others. | 
| GameState A GameState represents one state that a CellGame can be in, such as the
 main menu, the options menu, in the middle of a level, etc. | 
| SafeIterator A SafeIterator is an Iterator whose Collection can be safely modified by
 some means other than the Iterator's own remove() method while the Iterator
 is active. | 
| SubThinker A SubThinker is a type of Thinker that contributes to the mechanics of
 another Thinker to which it is assigned. | 
| Thinker A Thinker is a collection of methods that contributes to the mechanics of
 a GameState to which it is assigned. | 
| Class and Description | 
|---|
| CellGame A CellGame is a game made with Cell2D. | 
| Event An Event represents a sequence of actions that can be taken as part of the
 mechanics of a GameState. | 
| EventGroup An EventGroup is an ordered group of Events. | 
| GameState A GameState represents one state that a CellGame can be in, such as the
 main menu, the options menu, in the middle of a level, etc. | 
| SubThinker A SubThinker is a type of Thinker that contributes to the mechanics of
 another Thinker to which it is assigned. | 
| Thinker A Thinker is a collection of methods that contributes to the mechanics of
 a GameState to which it is assigned. | 
| Class and Description | 
|---|
| Animatable An Animatable object is one that may be incorporated into an Animation as
 one of its frames. | 
| CellGame A CellGame is a game made with Cell2D. | 
| CellVector A CellVector represents a point in continuous space as a two-dimensional
 vector. | 
| Color A Color represents a color in RGBA format. | 
| Drawable A Drawable object is one that visually represents itself with an image
 that is contextless by itself but can be drawn to a Graphics context. | 
| Filter A Filter represents an operation that transforms an image, such as
 replacing some of its colors with others. | 
| Loadable A Loadable object is an asset, such as an image or sound effect, that can
 be manually loaded and unloaded into and out of memory. | 
| Sprite A Sprite is a static image that can be drawn to a Graphics context. |