| Package | Description | 
|---|---|
| org.cell2d.celick | |
| org.cell2d.celick.opengl | |
| org.cell2d.celick.opengl.renderer | |
| org.cell2d.celick.util | 
| Modifier and Type | Field and Description | 
|---|---|
| protected static SGL | GameContainer. GLThe renderer to use for all GL operations | 
| protected static SGL | Graphics. GLThe renderer to use for all GL operations | 
| protected static SGL | Image. GLThe renderer to use for all GL operations | 
| Modifier and Type | Field and Description | 
|---|---|
| protected static SGL | InternalTextureLoader. GLThe renderer to use for all GL operations | 
| protected static SGL | TextureImpl. GLThe renderer to use for all GL operations | 
| Modifier and Type | Class and Description | 
|---|---|
| class  | ImmediateModeOGLRendererThe default OpenGL renderer, uses immediate mode for everything | 
| class  | VAOGLRendererA renderer that caches all operations into an array, creates an opengl vertex array when
 required and spits the data down to the card in batch mode | 
| Modifier and Type | Method and Description | 
|---|---|
| static SGL | Renderer. get()Get the renderer to be used when accessing GL | 
| Modifier and Type | Method and Description | 
|---|---|
| static void | Renderer. setRenderer(SGL r)Set the renderer to be used | 
| Modifier and Type | Field and Description | 
|---|---|
| protected static SGL | MaskUtil. GLThe renderer to use for all GL operations |