| Package | Description |
|---|---|
| org.cell2d.celick | |
| org.cell2d.celick.opengl | |
| org.cell2d.celick.opengl.renderer | |
| org.cell2d.celick.util |
| Modifier and Type | Field and Description |
|---|---|
protected static SGL |
GameContainer.GL
The renderer to use for all GL operations
|
protected static SGL |
Graphics.GL
The renderer to use for all GL operations
|
protected static SGL |
Image.GL
The renderer to use for all GL operations
|
| Modifier and Type | Field and Description |
|---|---|
protected static SGL |
InternalTextureLoader.GL
The renderer to use for all GL operations
|
protected static SGL |
TextureImpl.GL
The renderer to use for all GL operations
|
| Modifier and Type | Class and Description |
|---|---|
class |
ImmediateModeOGLRenderer
The default OpenGL renderer, uses immediate mode for everything
|
class |
VAOGLRenderer
A renderer that caches all operations into an array, creates an opengl vertex array when
required and spits the data down to the card in batch mode
|
| Modifier and Type | Method and Description |
|---|---|
static SGL |
Renderer.get()
Get the renderer to be used when accessing GL
|
| Modifier and Type | Method and Description |
|---|---|
static void |
Renderer.setRenderer(SGL r)
Set the renderer to be used
|
| Modifier and Type | Field and Description |
|---|---|
protected static SGL |
MaskUtil.GL
The renderer to use for all GL operations
|