| Package | Description |
|---|---|
| org.cell2d | |
| org.cell2d.basic | |
| org.cell2d.control | |
| org.cell2d.space | |
| org.cell2d.space.basic | |
| org.cell2d.space.map |
| Class and Description |
|---|
| Animatable
An Animatable object is one that may be incorporated into an Animation as
one of its frames.
|
| Animation
An Animation is a sequence of one or more Animatable frames that
may be instantiated in an AnimationInstance in order to be displayed one
after another and/or smoothly transitioned between.
|
| AnimationInstance
An AnimationInstance is an instance of an Animation that represents a
point in the Animation and rates at which that point progresses through the
Animation.
|
| CellGame
A CellGame is a game made with Cell2D.
|
| CellVector
A CellVector represents a point in continuous space as a two-dimensional
vector.
|
| Color
A Color represents a color in RGBA format.
|
| Direction
A Direction is one of the four orthogonal directions.
|
| Drawable
A Drawable object is one that visually represents itself with an image
that is contextless by itself but can be drawn to a Graphics context.
|
| Event
An Event represents a sequence of actions that can be taken as part of the
mechanics of a GameState.
|
| EventGroup
An EventGroup is an ordered group of Events.
|
| Filter
A Filter represents an operation that transforms an image, such as
replacing some of its colors with others.
|
| GameState
A GameState represents one state that a CellGame can be in, such as the
main menu, the options menu, in the middle of a level, etc.
|
| Loadable
A Loadable object is an asset, such as an image or sound effect, that can
be manually loaded and unloaded into and out of memory.
|
| Music
A Music track is a piece of music that can be played in the background of
a CellGame.
|
| SafeIterator
A SafeIterator is an Iterator whose Collection can be safely modified by
some means other than the Iterator's own remove() method while the Iterator
is active.
|
| Sprite
A Sprite is a static image that can be drawn to a Graphics context.
|
| SpriteSheet
A SpriteSheet is a rectangular grid of Sprites.
|
| SubThinker
A SubThinker is a type of Thinker that contributes to the mechanics of
another Thinker to which it is assigned.
|
| Thinker
A Thinker is a collection of methods that contributes to the mechanics of
a GameState to which it is assigned.
|
| Class and Description |
|---|
| CellGame
A CellGame is a game made with Cell2D.
|
| Event
An Event represents a sequence of actions that can be taken as part of the
mechanics of a GameState.
|
| EventGroup
An EventGroup is an ordered group of Events.
|
| GameState
A GameState represents one state that a CellGame can be in, such as the
main menu, the options menu, in the middle of a level, etc.
|
| SubThinker
A SubThinker is a type of Thinker that contributes to the mechanics of
another Thinker to which it is assigned.
|
| Thinker
A Thinker is a collection of methods that contributes to the mechanics of
a GameState to which it is assigned.
|
| Class and Description |
|---|
| Direction
A Direction is one of the four orthogonal directions.
|
| Class and Description |
|---|
| Animation
An Animation is a sequence of one or more Animatable frames that
may be instantiated in an AnimationInstance in order to be displayed one
after another and/or smoothly transitioned between.
|
| AnimationInstance
An AnimationInstance is an instance of an Animation that represents a
point in the Animation and rates at which that point progresses through the
Animation.
|
| CellGame
A CellGame is a game made with Cell2D.
|
| CellVector
A CellVector represents a point in continuous space as a two-dimensional
vector.
|
| Color
A Color represents a color in RGBA format.
|
| Direction
A Direction is one of the four orthogonal directions.
|
| Drawable
A Drawable object is one that visually represents itself with an image
that is contextless by itself but can be drawn to a Graphics context.
|
| Event
An Event represents a sequence of actions that can be taken as part of the
mechanics of a GameState.
|
| EventGroup
An EventGroup is an ordered group of Events.
|
| Filter
A Filter represents an operation that transforms an image, such as
replacing some of its colors with others.
|
| GameState
A GameState represents one state that a CellGame can be in, such as the
main menu, the options menu, in the middle of a level, etc.
|
| SafeIterator
A SafeIterator is an Iterator whose Collection can be safely modified by
some means other than the Iterator's own remove() method while the Iterator
is active.
|
| SubThinker
A SubThinker is a type of Thinker that contributes to the mechanics of
another Thinker to which it is assigned.
|
| Thinker
A Thinker is a collection of methods that contributes to the mechanics of
a GameState to which it is assigned.
|
| Class and Description |
|---|
| CellGame
A CellGame is a game made with Cell2D.
|
| Event
An Event represents a sequence of actions that can be taken as part of the
mechanics of a GameState.
|
| EventGroup
An EventGroup is an ordered group of Events.
|
| GameState
A GameState represents one state that a CellGame can be in, such as the
main menu, the options menu, in the middle of a level, etc.
|
| SubThinker
A SubThinker is a type of Thinker that contributes to the mechanics of
another Thinker to which it is assigned.
|
| Thinker
A Thinker is a collection of methods that contributes to the mechanics of
a GameState to which it is assigned.
|
| Class and Description |
|---|
| Animatable
An Animatable object is one that may be incorporated into an Animation as
one of its frames.
|
| CellGame
A CellGame is a game made with Cell2D.
|
| CellVector
A CellVector represents a point in continuous space as a two-dimensional
vector.
|
| Color
A Color represents a color in RGBA format.
|
| Drawable
A Drawable object is one that visually represents itself with an image
that is contextless by itself but can be drawn to a Graphics context.
|
| Filter
A Filter represents an operation that transforms an image, such as
replacing some of its colors with others.
|
| Loadable
A Loadable object is an asset, such as an image or sound effect, that can
be manually loaded and unloaded into and out of memory.
|
| Sprite
A Sprite is a static image that can be drawn to a Graphics context.
|