Class | Description |
---|---|
Area<T extends CellGame> |
An Area is a pattern of SpaceObjects that can be generated and loaded by a
SpaceState on demand.
|
CircleHitbox<T extends CellGame> |
A CircleHitbox is a circular Hitbox with its origin at its center.
|
CompositeHitbox<T extends CellGame> |
A CompositeHitbox is a Hitbox that is composed of other Hitboxes whose
positions, flipped statuses, and angles of rotation are all relative to those
of the CompositeHitbox itself.
|
Hitbox<T extends CellGame> |
A Hitbox is a region of space that can be checked for intersection with
other regions.
|
HUD<T extends CellGame> |
An HUD (heads-up display) is a SpaceThinker that renders visuals in front
of those of the Viewport or SpaceState to which it is assigned.
|
LineHitbox<T extends CellGame> |
A LineHitbox is a Hitbox shaped like a line segment, with one endpoint
being its position and the other being the sum of its position and a vector
called its difference.
|
MobileObject<T extends CellGame> |
A MobileObject is a SpaceObject that can simulate continuous movement
through its SpaceState's space.
|
PointHitbox<T extends CellGame> |
A PointHitbox is a Hitbox that consists only of the point that is its
absolute position.
|
PolygonHitbox<T extends CellGame> |
A PolygonHitbox is a polygonal Hitbox defined by a List of vertices.
|
RectangleHitbox<T extends CellGame> |
A RectangleHitbox is a rectangular Hitbox with sides that remain
orthogonal regardless of its angle of rotation.
|
SpaceLayer<T extends CellGame> |
A SpaceLayer is a SpaceThinker that renders visuals either in front of or
behind those of the SpaceObjects in the SpaceState to which it is assigned.
|
SpaceObject<T extends CellGame> |
A SpaceObject is a physical object in a SpaceState's space.
|
SpaceState<T extends CellGame> |
A SpaceState is a CellGameState that handles gameplay in a continuous
two-dimensional space.
|
SpaceThinker<T extends CellGame> |
A SpaceThinker is the type of Thinker that is used by SpaceStates.
|
ThinkerObject<T extends CellGame> |
A ThinkerObject is a MobileObject that acts like a SpaceThinker,
possessing timers, various actions in response to events, and the capacity to
act like a ThinkerGroup, even though it is not technically one.
|
Viewport<T extends CellGame> |
A Viewport is a SpaceThinker that represents a rectangular region of the
screen through which the space of the SpaceState to which it is assigned can
be viewed.
|
Enum | Description |
---|---|
CollisionResponse |
A CollisionResponse is a possible response that a ThinkerObject can have
to colliding with a solid surface.
|
Direction |
A Direction is one of the four orthogonal directions.
|
DrawMode |
A DrawMode is a procedure by which a SpaceState determines the order in
which to draw SpaceObjects with the same draw priority over one another.
|