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MobileObject<T extends CellGame> - Class in cell2d.space
A MobileObject is a SpaceObject that can simulate continuous movement through its SpaceState's space.
MobileObject(Hitbox<T>) - Constructor for class cell2d.space.MobileObject
Creates a new MobileObject with the specified locator Hitbox.
MobileObject(CellVector) - Constructor for class cell2d.space.MobileObject
Creates a new MobileObject with a new PointHitbox at the specified position as its locator Hitbox.
MobileObject(long, long) - Constructor for class cell2d.space.MobileObject
Creates a new MobileObject with a new PointHitbox at the specified position as its locator Hitbox.
mobileObjectIterator() - Method in class cell2d.space.SpaceState
Returns a new Iterator over this SpaceState's list of MobileObjects.
moveToward(CellVector, long) - Method in class cell2d.space.MobileObject
Sets this MobileObject's velocity to send it moving toward the specified point at the specified speed.
moveToward(long, long, long) - Method in class cell2d.space.MobileObject
Sets this MobileObject's velocity to send it moving toward the specified point at the specified speed.
mul(long, long) - Static method in class cell2d.Frac
Returns the product of the two specified fracunit-scale numbers.
Music - Class in cell2d
A Music track is a piece of music that can be played in the background of a CellGame.
Music(String, boolean) - Constructor for class cell2d.Music
Creates a new Music track from an audio file.
Music(String, double, double, boolean) - Constructor for class cell2d.Music
Creates a new Music track from an audio file.
musicIsAtPriority(int, Music) - Method in class cell2d.CellGame
Returns whether the specified Music track is assigned to the specified priority in this CellGame's music stack.
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