- MobileObject<T extends CellGame> - Class in cell2d.space
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A MobileObject is a SpaceObject that can simulate continuous movement
through its SpaceState's space.
- MobileObject(Hitbox<T>) - Constructor for class cell2d.space.MobileObject
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Creates a new MobileObject with the specified locator Hitbox.
- MobileObject(CellVector) - Constructor for class cell2d.space.MobileObject
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Creates a new MobileObject with a new PointHitbox at the specified
position as its locator Hitbox.
- MobileObject(long, long) - Constructor for class cell2d.space.MobileObject
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Creates a new MobileObject with a new PointHitbox at the specified
position as its locator Hitbox.
- mobileObjectIterator() - Method in class cell2d.space.SpaceState
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Returns a new Iterator over this SpaceState's list of MobileObjects.
- moveToward(CellVector, long) - Method in class cell2d.space.MobileObject
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Sets this MobileObject's velocity to send it moving toward the specified
point at the specified speed.
- moveToward(long, long, long) - Method in class cell2d.space.MobileObject
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Sets this MobileObject's velocity to send it moving toward the specified
point at the specified speed.
- mul(long, long) - Static method in class cell2d.Frac
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Returns the product of the two specified fracunit-scale numbers.
- Music - Class in cell2d
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A Music track is a piece of music that can be played in the background of
a CellGame.
- Music(String, boolean) - Constructor for class cell2d.Music
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Creates a new Music track from an audio file.
- Music(String, double, double, boolean) - Constructor for class cell2d.Music
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Creates a new Music track from an audio file.
- musicIsAtPriority(int, Music) - Method in class cell2d.CellGame
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Returns whether the specified Music track is assigned to the specified
priority in this CellGame's music stack.