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F

fadeOut(double) - Method in class cell2d.Music
Instructs the music player to gradually fade this Music track's volume to 0 over the specified duration, stopping this Music track once it is silent, if it is currently playing.
fadeSpeed(double, double) - Method in class cell2d.Music
Instructs the music player to gradually fade this Music track's speed to the specified speed over the specified duration, if this Music track is currently playing.
fadeVolume(double, double) - Method in class cell2d.Music
Instructs the music player to gradually fade this Music track's volume to the specified volume over the specified duration, if this Music track is currently playing.
Filter - Class in cell2d
A Filter represents an operation that transforms an image, such as replacing some of its colors with others.
Filter() - Constructor for class cell2d.Filter
 
flip() - Method in class cell2d.CellVector
Flips this CellVector across both coordinate axes, negating both of its coordinates.
flip(boolean, boolean) - Method in class cell2d.CellVector
Flips this CellVector across either, both, or neither of the coordinate axes, depending on the parameters.
flipX() - Method in class cell2d.CellVector
Flips this CellVector across the x-axis, negating its x-coordinate.
flipX() - Method in class cell2d.space.SpaceObject
Flips this SpaceObject horizontally, making it flipped if it was not before and not flipped if it was before.
flipY() - Method in class cell2d.CellVector
Flips this CellVector across the y-axis, negating its y-coordinate.
flipY() - Method in class cell2d.space.SpaceObject
Flips this SpaceObject vertically, making it flipped if it was not before and not flipped if it was before.
floor(long) - Static method in class cell2d.Frac
Returns the largest fracunit-scale integer that is less than or equal to the specified fracunit-scale number.
Frac - Class in cell2d
The Frac class contains constants and methods related to fracunits.
frameActions(T) - Method in class cell2d.CellGameState
Actions for this CellGameState to take once every frame, after all of its Thinkers have taken their timeUnitActions() but before they take their frameActions().
frameActions(T) - Method in class cell2d.space.SpaceState
 
frameActions(T, SpaceState<T>) - Method in class cell2d.space.ThinkerObject
Actions for this ThinkerObject to take once every frame after its SpaceState moves its assigned ThinkerObjects.
frameActions(T, U) - Method in class cell2d.Thinker
Actions for this Thinker to take once every frame after its CellGameState takes its own frameActions().
framesAreCompatible(int, int) - Method in interface cell2d.Animatable
Returns whether the two frames at the specified indices are compatible for AnimationInstances' transitioning purposes.
framesAreCompatible(int, int) - Method in class cell2d.Animation
 
framesAreCompatible(int, int) - Method in class cell2d.Sprite
 
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