- hasCollision() - Method in class cell2d.space.MobileObject
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Returns whether this MobileObject has Cell2D's standard collision
mechanics enabled.
- Hitbox<T extends CellGame> - Class in cell2d.space
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A Hitbox is a region of space that can be checked for intersection with
other regions.
- Hitbox(CellVector) - Constructor for class cell2d.space.Hitbox
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Creates a new Hitbox with the specified relative position.
- Hitbox(long, long) - Constructor for class cell2d.space.Hitbox
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Creates a new Hitbox with the specified relative position.
- HUD<T extends CellGame> - Class in cell2d.space
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An HUD (heads-up display) is a SpaceThinker that renders visuals in front
of those of the Viewport or SpaceState to which it is assigned.
- HUD() - Constructor for class cell2d.space.HUD
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