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H

hasCollision() - Method in class cell2d.space.MobileObject
Returns whether this MobileObject has Cell2D's standard collision mechanics enabled.
Hitbox<T extends CellGame> - Class in cell2d.space
A Hitbox is a region of space that can be checked for intersection with other regions.
Hitbox(CellVector) - Constructor for class cell2d.space.Hitbox
Creates a new Hitbox with the specified relative position.
Hitbox(long, long) - Constructor for class cell2d.space.Hitbox
Creates a new Hitbox with the specified relative position.
HUD<T extends CellGame> - Class in cell2d.space
An HUD (heads-up display) is a SpaceThinker that renders visuals in front of those of the Viewport or SpaceState to which it is assigned.
HUD() - Constructor for class cell2d.space.HUD
 
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