- fadeMusicOut(double) - Method in class cell2d.CellGame
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Instructs the music player to gradually fade the volume of the currently
playing music track to 0 over the specified duration, stopping the Music
track once it is silent, if a Music track is currently playing.
- fadeMusicVolume(double, double) - Method in class cell2d.CellGame
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Instructs the music player to gradually fade the volume of the currently
playing Music track to the specified volume over the specified duration,
if a Music track is currently playing.
- Filter - Class in cell2d
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A Filter represents an operation that transforms an image, such as
replacing some of its colors with others.
- Filter() - Constructor for class cell2d.Filter
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- finishTypingString() - Method in class cell2d.CellGame
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Instructs this CellGame to stop interpreting inputs as typing a String,
if it was doing so, and consider the String finished.
- flip() - Method in class cell2d.CellVector
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Flips this CellVector across both coordinate axes, negating both of its
coordinates.
- flip(boolean, boolean) - Method in class cell2d.CellVector
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Flips this CellVector across either, both, or neither of the coordinate
axes, depending on the parameters.
- flipX() - Method in class cell2d.CellVector
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Flips this CellVector across the x-axis, negating its x-coordinate.
- flipX() - Method in class cell2d.space.SpaceObject
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Flips this SpaceObject horizontally, making it flipped if it was not
before and not flipped if it was before.
- flipY() - Method in class cell2d.CellVector
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Flips this CellVector across the y-axis, negating its y-coordinate.
- flipY() - Method in class cell2d.space.SpaceObject
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Flips this SpaceObject vertically, making it flipped if it was not before
and not flipped if it was before.
- floor(long) - Static method in class cell2d.Frac
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Returns the largest fracunit-scale integer that is less than or equal to
the specified fracunit-scale number.
- Frac - Class in cell2d
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The Frac class contains constants and methods related to fracunits.
- frameActions(T) - Method in class cell2d.CellGameState
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Actions for this CellGameState to take once every frame, after all of its
Thinkers have taken their timeUnitActions() but before they take their
frameActions().
- frameActions(T) - Method in class cell2d.space.SpaceState
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- frameActions(T, SpaceState<T>) - Method in class cell2d.space.ThinkerObject
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Actions for this ThinkerObject to take once every frame after its
SpaceState moves its assigned ThinkerObjects.
- frameActions(T, U) - Method in class cell2d.Thinker
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Actions for this Thinker to take once every frame after its CellGameState
takes its own frameActions().
- framesAreCompatible(int, int) - Method in interface cell2d.Animatable
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Returns whether the two frames at the specified indices are compatible
for AnimationInstances' transitioning purposes.
- framesAreCompatible(int, int) - Method in class cell2d.Animation
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- framesAreCompatible(int, int) - Method in class cell2d.Sprite
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