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BasicGameState<T extends CellGame> - Class in cell2d
A BasicGameState is a type of CellGameState that uses BasicThinkers and BasicThinkerStates, both of which have no special capabilities.
BasicGameState(T, int) - Constructor for class cell2d.BasicGameState
Creates a BasicGameState of the specified CellGame with the specified ID.
BasicThinker<T extends CellGame> - Class in cell2d
A BasicThinker is a type of Thinker that is used by BasicGameStates and uses BasicThinkerStates, which have no special capabilities.
BasicThinker() - Constructor for class cell2d.BasicThinker
 
BasicThinkerState<T extends CellGame> - Class in cell2d
A BasicThinkerState is a type of ThinkerState that is used by BasicGameStates and BasicThinkers, which have no special capabilities.
BasicThinkerState() - Constructor for class cell2d.BasicThinkerState
 
beginTypingString(int) - Method in class cell2d.CellGame
Instructs this CellGame to interpret all inputs as typing a String with a specified maximum length until further notice.
beginTypingString(String, int) - Method in class cell2d.CellGame
Instructs this CellGame to interpret all inputs as typing a String with a specified initial value and maximum length until further notice.
bindControl(int, Control) - Method in class cell2d.CellGame
Binds the specified control to the specified command.
BITS - Static variable in class cell2d.Frac
32, the number of bits by which an integer must be shifted left to be converted to fracunit scale, and by which a number in fracunit scale must be shifted right to be rounded down and converted to an integer.
BLANK - Static variable in class cell2d.Animation
A blank Animation with Sprite.BLANK, duration 0, as its only frame.
BLANK - Static variable in class cell2d.AnimationInstance
A blank AnimationInstance of Animation.BLANK.
BLANK - Static variable in class cell2d.Music
A blank Music track that produces no sound and plays indefinitely.
BLANK - Static variable in class cell2d.Sprite
A blank Sprite with no appearance.
boundingBoxesMeet(Class<O>) - Method in class cell2d.space.SpaceObject
Returns all of the SpaceObjects of the specified class in this SpaceObject's SpaceState whose overlap Hitboxes' rectangular bounding boxes touch or intersect this SpaceObject's overlap Hitbox's rectangular bounding box.
boundingBoxesMeet(Hitbox<T>, Class<O>) - Method in class cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class whose overlap Hitboxes' rectangular bounding boxes touch or intersect the specified Hitbox's rectangular bounding box.
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