Interface | Description |
---|---|
Animatable |
An Animatable object is one that may be incorporated into an Animation as
one of its frames.
|
Drawable |
A Drawable object is one that visually represents itself with an image
that is contextless by itself but can be drawn to a Graphics context.
|
SafeIterator<E> |
A SafeIterator is an Iterator whose Collection can be safely modified by
some means other than the Iterator's own remove() method while the Iterator
is active.
|
Class | Description |
---|---|
Animation |
An Animation is a sequence of one or more Animatable frames that may be
instantiated in an AnimationInstance in order to be displayed one after
another and/or smoothly transitioned between.
|
AnimationInstance |
An AnimationInstance is an instance of an Animation that represents a
point in the Animation and rates at which that point progresses through the
Animation.
|
BasicGameState<T extends CellGame> |
A BasicGameState is a type of CellGameState that uses BasicThinkers and
BasicThinkerStates, both of which have no special capabilities.
|
BasicThinker<T extends CellGame> |
A BasicThinker is a type of Thinker that is used by BasicGameStates and
uses BasicThinkerStates, which have no special capabilities.
|
BasicThinkerState<T extends CellGame> |
A BasicThinkerState is a type of ThinkerState that is used by
BasicGameStates and BasicThinkers, which have no special capabilities.
|
CellGame |
A CellGame is a game made with Cell2D.
|
CellGameState<T extends CellGame,U extends CellGameState<T,U,V,W>,V extends Thinker<T,U,V,W>,W extends ThinkerState<T,U,V,W>> |
A CellGameState represents one state that a CellGame can be in, such as
the main menu, the options menu, in the middle of a level, etc.
|
CellVector |
A CellVector represents a point in continuous space as a two-dimensional
vector.
|
ColorFilter |
A ColorFilter is a Filter that replaces the RGB value of every pixel in
the original image with that of the one Color that it uses, thus turning the
filtered image into a colored silhouette.
|
ColorMapFilter |
A ColorMapFilter is a Filter that uses a Map<Color,Color> to replace
some RGB values with others in the filtered image.
|
Filter |
A Filter represents an operation that transforms an image, such as
replacing some of its colors with others.
|
Frac |
The Frac class contains constants and methods related to fracunits.
|
Music |
A Music track is a piece of music that can be played in the background of
a CellGame.
|
Sound |
A Sound is a sound effect.
|
Sprite |
A Sprite is a static image that can be drawn to a Graphics context.
|
SpriteSheet |
A SpriteSheet is a rectangular grid of Sprites.
|
Thinker<T extends CellGame,U extends CellGameState<T,U,V,W>,V extends Thinker<T,U,V,W>,W extends ThinkerState<T,U,V,W>> |
A Thinker is a collection of methods that contributes to the mechanics of
the CellGameState to which it is assigned.
|
ThinkerState<T extends CellGame,U extends CellGameState<T,U,V,W>,V extends Thinker<T,U,V,W>,W extends ThinkerState<T,U,V,W>> |
A ThinkerState represents a state that a Thinker can occupy.
|
TimedEvent<T extends CellGameState> |
A TimedEvent represents a set of actions that can be taken after a delay
managed by a Thinker.
|