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L

leftActions(T) - Method in class cell2d.CellGameState
Actions for this CellGameState to take immediately before being exited.
leftActions(CellGame, U) - Method in class cell2d.ThinkerState
Actions for this ThinkerState to take before being left, and immediately before getNextState() is called.
LineHitbox<T extends CellGame> - Class in cell2d.space
A LineHitbox is a Hitbox shaped like a line segment, with one endpoint being its position and the other being the sum of its position and a vector called its difference.
LineHitbox(CellVector, CellVector) - Constructor for class cell2d.space.LineHitbox
Creates a new LineHitbox with the specified relative position and difference.
LineHitbox(long, long, long, long) - Constructor for class cell2d.space.LineHitbox
Creates a new LineHitbox with the specified relative position and difference.
lineSegmentsIntersect(CellVector, CellVector, CellVector, CellVector) - Static method in class cell2d.CellVector
Returns whether the two specified open-ended line segments share any points.
lineSegmentsIntersectionPoint(CellVector, CellVector, CellVector, CellVector) - Static method in class cell2d.CellVector
Returns the single point at which the two specified open-ended line segments intersect, or null if they intersect at no points or at an infinity of points.
load() - Method in class cell2d.Music
Loads this Music track if it is not already loaded.
load() - Method in class cell2d.Sound
Loads this Sound if it is not already loaded.
load(T, SpaceState<T>) - Method in class cell2d.space.Area
Actions for this Area to take in order for the specified SpaceState to load it.
load() - Method in class cell2d.Sprite
Loads this Sprite if it is not already loaded.
load() - Method in class cell2d.SpriteSheet
Loads this SpriteSheet, along with all of its Sprites, if it is not already loaded.
loadArea(CellVector, Area<T>) - Method in class cell2d.space.SpaceState
Loads the specified Area about the specified origin point.
loadArea(long, long, Area<T>) - Method in class cell2d.space.SpaceState
Loads the specified Area about the specified origin point.
loadNatives(String) - Static method in class cell2d.CellGame
Loads the native libraries that are necessary for LWJGL 2, and thus Slick2D, and thus Cell2D, to run.
loop() - Method in class cell2d.Sound
Loops this Sound indefinitely.
loop(double, double) - Method in class cell2d.Sound
Loops this Sound indefinitely at the specified pitch and volume.
loopMusic(Music) - Method in class cell2d.CellGame
Loops the specified Music track indefinitely.
loopMusic(Music, double, double) - Method in class cell2d.CellGame
Loops the specified Music track indefinitely at the specified pitch and volume.
loopMusic(int, Music) - Method in class cell2d.CellGame
Loops the specified Music track indefinitely in this CellGame's music stack at the specified priority.
loopMusic(int, Music, double, double) - Method in class cell2d.CellGame
Loops the specified Music track indefinitely in this CellGame's music stack at the specified priority, pitch, and volume.
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