Package | Description |
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cell2d | |
cell2d.space |
Modifier and Type | Class and Description |
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class |
CellGameState<T extends CellGame,U extends CellGameState<T,U,V,W>,V extends Thinker<T,U,V,W>,W extends ThinkerState<T,U,V,W>>
A CellGameState represents one state that a CellGame can be in, such as
the main menu, the options menu, in the middle of a level, etc.
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class |
Thinker<T extends CellGame,U extends CellGameState<T,U,V,W>,V extends Thinker<T,U,V,W>,W extends ThinkerState<T,U,V,W>>
A Thinker is a collection of methods that contributes to the mechanics of
the CellGameState to which it is assigned.
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class |
ThinkerState<T extends CellGame,U extends CellGameState<T,U,V,W>,V extends Thinker<T,U,V,W>,W extends ThinkerState<T,U,V,W>>
A ThinkerState represents a state that a Thinker can occupy.
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Modifier and Type | Class and Description |
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class |
BasicThinker<T extends CellGame>
A BasicThinker is a type of Thinker that is used by BasicGameStates and
uses BasicThinkerStates, which have no special capabilities.
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Modifier and Type | Class and Description |
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class |
HUD<T extends CellGame>
An HUD (heads-up display) is a SpaceThinker that renders visuals in front
of those of the Viewport or SpaceState to which it is assigned.
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class |
SpaceLayer<T extends CellGame>
A SpaceLayer is a SpaceThinker that renders visuals either in front of or
behind those of the SpaceObjects in the SpaceState to which it is assigned.
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class |
SpaceThinker<T extends CellGame>
A SpaceThinker is the type of Thinker that is used by SpaceStates and uses
SpaceThinkerStates.
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class |
Viewport<T extends CellGame>
A Viewport is a SpaceThinker that represents a rectangular region of the
screen through which the space of the SpaceState to which it is assigned can
be viewed.
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