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L

leftActions(T) - Method in class cell2d.CellGameState
Actions for this CellGameState to take immediately before being exited.
LineHitbox<T extends CellGame> - Class in cell2d.space
A LineHitbox is a Hitbox shaped like a line segment, with one endpoint being its position and the other being the sum of its position and a vector called its difference.
LineHitbox(CellVector, CellVector) - Constructor for class cell2d.space.LineHitbox
Creates a new LineHitbox with the specified relative position and difference.
LineHitbox(long, long, long, long) - Constructor for class cell2d.space.LineHitbox
Creates a new LineHitbox with the specified relative position and difference.
lineSegmentsIntersect(CellVector, CellVector, CellVector, CellVector) - Static method in class cell2d.CellVector
Returns whether the two specified line segments share any points.
lineSegmentsIntersectionPoint(CellVector, CellVector, CellVector, CellVector) - Static method in class cell2d.CellVector
Returns the single point at which the two specified line segments intersect, or null if they intersect at no points or at an infinity of points.
load() - Method in class cell2d.Music
Loads this Music track if it is not already loaded.
load() - Method in class cell2d.Sound
Loads this Sound if it is not already loaded.
load(T, SpaceState<T>) - Method in class cell2d.space.Area
Actions for this Area to take in order for the specified SpaceState to load it.
load() - Method in class cell2d.Sprite
Loads this Sprite if it is not already loaded.
load() - Method in class cell2d.SpriteSheet
Loads this SpriteSheet, along with all of its Sprites, if it is not already loaded.
loadArea(CellVector, Area<T>) - Method in class cell2d.space.SpaceState
Loads the specified Area about the specified origin point.
loadArea(long, long, Area<T>) - Method in class cell2d.space.SpaceState
Loads the specified Area about the specified origin point.
loadNatives(String) - Static method in class cell2d.CellGame
Loads the native libraries that are necessary for LWJGL 2, and thus Slick2D, and thus Cell2D, to run.
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