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MobileObject<T extends CellGame> - Class in cell2d.space
A MobileObject is a SpaceObject that can simulate continuous movement through its SpaceState's space.
MobileObject(Hitbox<T>) - Constructor for class cell2d.space.MobileObject
Creates a new MobileObject with the specified locator Hitbox.
MobileObject(Hitbox<T>, SpaceObject<T>) - Constructor for class cell2d.space.MobileObject
Creates a new MobileObject with the specified locator Hitbox that acts as if it was created by the specified SpaceObject, initially copying its creator's time factor, flipped status, and angle of rotation.
mobileObjectIterator() - Method in class cell2d.space.SpaceState
Returns a new Iterator over this SpaceState's list of MobileObjects.
moveToward(CellVector, long) - Method in class cell2d.space.MobileObject
Sets this MobileObject's velocity to send it moving toward the specified point at the specified speed.
moveToward(long, long, long) - Method in class cell2d.space.MobileObject
Sets this MobileObject's velocity to send it moving toward the specified point at the specified speed.
mul(long, long) - Static method in class cell2d.Frac
Returns the product of the two specified fracunit-scale numbers.
Music - Class in cell2d
A Music track is a piece of music that can be played in the background of a CellGame.
Music(String, boolean) - Constructor for class cell2d.Music
Creates a new Music track from an audio file.
Music(String, double, double, boolean) - Constructor for class cell2d.Music
Creates a new Music track from an audio file.
musicIsAtPriority(int, Music) - Method in class cell2d.CellGame
Returns whether the specified Music track is assigned to the specified priority in this CellGame's music stack.
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