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I

initActions() - Method in class cell2d.CellGame
Actions for this CellGame to take when initializing itself before entering its first state.
intCeil(long) - Static method in class cell2d.Frac
Returns the smallest integer that is greater than or equal to the specified fracunit-scale number.
intersectingSolidObject(Class<O>) - Method in class cell2d.space.SpaceObject
Returns a solid SpaceObject of the specified class in this SpaceObject's SpaceState whose solid Hitbox is overlapping it, or null if there is none.
intersectingSolidObject(Hitbox<T>, Class<O>) - Method in class cell2d.space.SpaceState
Returns one of this SpaceState's SpaceObjects of the specified class whose solid Hitbox overlaps the specified Hitbox, or null if there is none.
intersectingSolidObjects(Class<O>) - Method in class cell2d.space.SpaceObject
Returns all of the solid SpaceObjects of the specified class in this SpaceObject's SpaceState whose solid Hitboxes are overlapping it.
intersectingSolidObjects(Hitbox<T>, Class<O>) - Method in class cell2d.space.SpaceState
Returns all of this SpaceState's SpaceObjects of the specified class whose solid Hitboxes overlap the specified Hitbox.
intFloor(long) - Static method in class cell2d.Frac
Returns the largest integer that is less than or equal to the specified fracunit-scale number.
isActive() - Method in class cell2d.CellGameState
Returns whether this CellGameState is active - that is, whether its CellGame is currently in this state.
isFullscreen() - Method in class cell2d.CellGame
Returns whether this CellGame is in fullscreen mode.
isIntersectingSolidObject(Class<O>) - Method in class cell2d.space.SpaceObject
Returns whether this SpaceObject is overlapping the solid Hitbox of a solid SpaceObject of the specified class in its SpaceState.
isIntersectingSolidObject(Hitbox<T>, Class<O>) - Method in class cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class whose solid Hitboxes overlap the specified Hitbox.
isLoaded() - Method in class cell2d.Music
Returns whether this Music track is loaded.
isLoaded() - Method in class cell2d.Sound
Returns whether this Sound is loaded.
isLoaded() - Method in class cell2d.Sprite
Returns whether this Sprite is loaded.
isLoaded() - Method in class cell2d.SpriteSheet
Returns whether this SpriteSheet is loaded.
isOverlappingObject(Class<O>) - Method in class cell2d.space.SpaceObject
Returns whether this SpaceObject is overlapping a SpaceObject of the specified class in its SpaceState.
isOverlappingObject(Hitbox<T>, Class<O>) - Method in class cell2d.space.SpaceState
Returns whether this SpaceState has any SpaceObjects of the specified class that overlap the specified Hitbox.
isPlaying() - Method in class cell2d.Sound
Returns whether this Sound is currently playing.
isPressingIn(Direction) - Method in class cell2d.space.ThinkerObject
Returns whether this ThinkerObject's absolute pressing angle, if it has one, has a component in the specified Direction.
isShowingFPS() - Method in class cell2d.CellGame
Returns whether this CellGame displays on its screen the number of frames that it executes per second.
isSolid() - Method in class cell2d.space.Hitbox
Returns whether any of this Hitbox's surfaces are solid.
isSolid() - Method in class cell2d.space.SpaceObject
Returns whether any of this SpaceObject's surfaces are solid.
isVisible() - Method in class cell2d.space.SpaceObject
Returns whether any part of this SpaceObject's rectangular bounding box is visible through any of its SpaceState's Viewports.
isVisible(Viewport) - Method in class cell2d.space.SpaceObject
Returns whether any part of this SpaceObject's rectangular bounding box is visible through the specified Viewport.
iteratingThroughObjects() - Method in class cell2d.space.SpaceState
Returns whether any Iterators over this SpaceState's list of SpaceObjects are in progress.
iteratingThroughThinkerObjects() - Method in class cell2d.space.SpaceState
Returns whether any Iterators over this SpaceState's list of ThinkerObjects are in progress.
iteratingThroughThinkers() - Method in class cell2d.space.ThinkerObject
Returns whether any Iterators over this ThinkerObject's list of SpaceThinkers are in progress.
iteratingThroughThinkers() - Method in class cell2d.ThinkerGroup
Returns whether any Iterators over this ThinkerGroup's list of Thinkers are in progress.
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