- leftActions(CellGame) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately before being exited.
- leftActions(CellGame, T) - Method in class cell2D.ThinkerState
-
Actions for this ThinkerState to take before being left, and immediately
before getNextState() is called.
- load() - Method in class cell2D.Music
-
Loads this Music track if it is not already loaded.
- load() - Method in class cell2D.Sound
-
Loads this Sound if it is not already loaded.
- load() - Method in class cell2D.Sprite
-
Loads this Sprite if it is not already loaded.
- load() - Method in class cell2D.SpriteSheet
-
Loads this SpriteSheet, along with all of its Sprites, if it is not
already loaded.
- loadNatives(String) - Static method in class cell2D.CellGame
-
Loads the native libraries that are necessary for LWJGL 2, and thus
Slick2D, and thus Cell2D, to run.
- loop() - Method in class cell2D.Sound
-
Loops this Sound indefinitely.
- loop(double, double) - Method in class cell2D.Sound
-
Loops this Sound indefinitely at the specified pitch and volume.
- loopMusic(Music) - Method in class cell2D.CellGame
-
Loops the specified Music track indefinitely.
- loopMusic(Music, double, double) - Method in class cell2D.CellGame
-
Loops the specified Music track indefinitely at the specified pitch and
volume.
- loopMusic(int, Music) - Method in class cell2D.CellGame
-
Loops the specified Music track indefinitely in this CellGame's music
stack at the specified priority.
- loopMusic(int, Music, double, double) - Method in class cell2D.CellGame
-
Loops the specified Music track indefinitely in this CellGame's music
stack at the specified priority, pitch, and volume.