- BasicGameState - Class in cell2D
-
A BasicGameState is a type of CellGameState that uses BasicThinkers and
BasicThinkerStates, both of which have no special capabilities.
- BasicGameState(CellGame, int) - Constructor for class cell2D.BasicGameState
-
Creates a BasicGameState of the specified CellGame with the specified ID.
- BasicThinker - Class in cell2D
-
A BasicThinker is a type of Thinker that is used by BasicGameStates and
uses BasicThinkerStates, which have no special capabilities.
- BasicThinker() - Constructor for class cell2D.BasicThinker
-
- BasicThinkerState - Class in cell2D
-
A BasicThinkerState is a type of ThinkerState that is used by
BasicGameStates and BasicThinkers, which have no special capabilities.
- BasicThinkerState() - Constructor for class cell2D.BasicThinkerState
-
- beginTypingString(int) - Method in class cell2D.CellGame
-
Instructs this CellGame to interpret all inputs as typing a String with a
specified maximum length until further notice.
- beginTypingString(String, int) - Method in class cell2D.CellGame
-
Instructs this CellGame to interpret all inputs as typing a String with a
specified initial value and maximum length until further notice.
- bindControl(int, Control) - Method in class cell2D.CellGame
-
Binds the specified control to the specified command.
- BLANK - Static variable in class cell2D.Animation
-
A blank Animation with Sprite.BLANK, duration 0, as its only frame.
- BLANK - Static variable in class cell2D.AnimationInstance
-
A blank AnimationInstance of Animation.BLANK.
- BLANK - Static variable in class cell2D.Music
-
A blank Music track that produces no sound and plays indefinitely.
- BLANK - Static variable in class cell2D.Sprite
-
A blank Sprite with no appearance.