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C

cancelBindToCommand() - Method in class cell2D.CellGame
Cancels this CellGame's instruction to bind the next valid control pressed to a specified command, if it has been instructed to do so.
cancelTypingString() - Method in class cell2D.CellGame
Instructs this CellGame to stop interpreting inputs as typing a String, if it was doing so, and consider the typing canceled.
cell2D - package cell2D
 
CellGame - Class in cell2D
A CellGame is a game made with Cell2D.
CellGame(String, int, int, int, int, double, boolean, String) - Constructor for class cell2D.CellGame
Creates a new CellGame.
CellGameState<T extends CellGameState<T,U,V>,U extends Thinker<T,U,V>,V extends ThinkerState<T,U,V>> - Class in cell2D
A CellGameState represents one state that a CellGame can be in, such as the main menu, the options menu, in the middle of a level, etc.
CellGameState(CellGame, int) - Constructor for class cell2D.CellGameState
Creates a new CellGameState of the specified CellGame with the specified ID.
charDeleted(CellGame, char) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after a character is deleted from its CellGame's typed String.
charTyped(CellGame, char) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after a character is typed to its CellGame's typed String.
clearAnimInstances() - Method in class cell2D.CellGameState
Removes from this CellGameState all AnimationInstances that are currently assigned to it, with or without IDs.
clearControls(int) - Method in class cell2D.CellGame
Unbinds all of the specified command's controls from it.
close() - Method in class cell2D.CellGame
Instructs this CellGame to close itself the next time it finishes a game logic update.
ColorFilter - Class in cell2D
A ColorFilter is a Filter that replaces the RGB value of every pixel in the original image with that of the one Color that it uses, thus turning the filtered image into a colored silhouette.
ColorFilter(Color) - Constructor for class cell2D.ColorFilter
Creates a new ColorFilter that uses the specified Color.
ColorFilter(int, int, int) - Constructor for class cell2D.ColorFilter
Creates a new ColorFilter that uses a Color with the specified RGB value and an alpha value of 255.
ColorMapFilter - Class in cell2D
A ColorMapFilter is a Filter that uses a Map<Color,Color> to replace some RGB values with others in the filtered image.
ColorMapFilter(Map<Color, Color>) - Constructor for class cell2D.ColorMapFilter
Creates a new ColorMapFilter that uses the specified Map.
commandHeld(int) - Method in class cell2D.CellGame
Returns whether the specified command is being held this frame.
commandPressed(int) - Method in class cell2D.CellGame
Returns whether the specified command was pressed this frame; that is, whether it transitioned from not being held to being held.
commandReleased(int) - Method in class cell2D.CellGame
Returns whether the specified command was released this frame; that is, whether it transitioned from being held to not being held.
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