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S

SafeIterator<E> - Interface in cell2D
A SafeIterator is an Iterator whose Collection can be safely modified by some means other than the Iterator's own remove() method while the Iterator is active.
setActionPriority(int) - Method in class cell2D.Thinker
Sets this Thinker's action priority.
setAnimation(int, Animation) - Method in class cell2D.CellGameState
Sets the AnimationInstance that is assigned to this CellGameState with the specified ID to a new AnimationInstance of the specified Animation, if there is not already an AnimationInstance of that Animation assigned with that ID.
setAnimInstance(int, AnimationInstance) - Method in class cell2D.CellGameState
Sets the AnimationInstance that is assigned to this CellGameState with the specified ID to the specified AnimationInstance, if it is not already assigned to a CellGameState.
setFPS(int) - Method in class cell2D.CellGame
Sets the number of frames that this CellGame executes per second to the specified value.
setFullscreen(boolean) - Method in class cell2D.CellGame
Sets whether this CellGame is in fullscreen mode.
setGameState(CellGameState) - Method in class cell2D.AnimationInstance
Sets the CellGameState to which this AnimationInstance is currently assigned.
setGameState(T) - Method in class cell2D.Thinker
Sets the CellGameState to which this Thinker is currently assigned.
setIndex(int) - Method in class cell2D.AnimationInstance
Sets this AnimationInstance's index at its highest level to the specified value.
setIndex(int, int) - Method in class cell2D.AnimationInstance
Sets this AnimationInstance's index at the specified level to the specified value.
setIndex(int, int, boolean) - Method in class cell2D.AnimationInstance
Sets this AnimationInstance's index at the specified level to the specified value.
setMusicPosition(double) - Method in class cell2D.CellGame
Sets the music player's position in seconds in the currently playing Music track, if there is one.
setMusicVolume(double) - Method in class cell2D.CellGame
Sets the volume of the currently playing Music track, with 1 representing no volume change, if a Music track is currently playing.
setScaleFactor(double) - Method in class cell2D.CellGame
Sets the factor by which this CellGame's screen is scaled to make the size of the program window to the specified value.
setScreenHeight(int) - Method in class cell2D.CellGame
Sets the height in pixels of this CellGame's screen to the specified value.
setScreenWidth(int) - Method in class cell2D.CellGame
Sets the width in pixels of this CellGame's screen to the specified value.
setSpeed(double) - Method in class cell2D.AnimationInstance
Sets this AnimationInstance's speed at its highest level to the specified value.
setSpeed(int, double) - Method in class cell2D.AnimationInstance
Sets this AnimationInstance's speed at the specified level to the specified value.
setThinkerState(V) - Method in class cell2D.Thinker
Sets this Thinker's current ThinkerState to the specified one.
setThinkerStateDuration(int) - Method in class cell2D.Thinker
Sets the remaining duration in time units of this Thinker's current ThinkerState to the specified value.
setTimeFactor(double) - Method in class cell2D.AnimationInstance
Sets this AnimationInstance's time factor to the specified value.
setTimeFactor(double) - Method in class cell2D.CellGameState
Sets this CellGameState's time factor to the specified value.
setTimeFactor(double) - Method in class cell2D.Thinker
Sets this Thinker's time factor to the specified value.
setTimerValue(TimedEvent<T>, int) - Method in class cell2D.Thinker
Sets the value of this Thinker's timer for the specified TimedEvent to the specified value.
Sound - Class in cell2D
A Sound is a sound effect.
Sound(String, boolean) - Constructor for class cell2D.Sound
Creates a new Sound from an audio file.
Sprite - Class in cell2D
A Sprite is a static image that can be drawn to a Graphics context.
Sprite(String, int, int, Set<Filter>, boolean) - Constructor for class cell2D.Sprite
Creates a new Sprite from an image file.
Sprite(String, int, int, Color, Set<Filter>, boolean) - Constructor for class cell2D.Sprite
Creates a new Sprite from an image file.
Sprite(String, int, int, int, int, int, Set<Filter>, boolean) - Constructor for class cell2D.Sprite
Creates a new Sprite from an image file.
Sprite(Sprite, Filter, boolean) - Constructor for class cell2D.Sprite
Creates a new Sprite from an existing Sprite with a Filter applied to it.
SpriteSheet - Class in cell2D
A SpriteSheet is a rectangular grid of Sprites.
SpriteSheet(String, int, int, int, int, int, int, int, Set<Filter>, boolean) - Constructor for class cell2D.SpriteSheet
Creates a new SpriteSheet from an image file.
SpriteSheet(String, int, int, int, int, int, int, int, Color, Set<Filter>, boolean) - Constructor for class cell2D.SpriteSheet
Creates a new SpriteSheet from an image file.
SpriteSheet(String, int, int, int, int, int, int, int, int, int, int, Set<Filter>, boolean) - Constructor for class cell2D.SpriteSheet
Creates a new SpriteSheet from an image file.
SpriteSheet(SpriteSheet, Filter, boolean) - Constructor for class cell2D.SpriteSheet
Creates a new SpriteSheet from an existing SpriteSheet with a Filter applied to it.
startGame(CellGame) - Static method in class cell2D.CellGame
Starts a CellGame.
stop() - Method in interface cell2D.SafeIterator
Instructs this SafeIterator to stop iterating over its Collection.
stop() - Method in class cell2D.Sound
Stops this Sound.
stopMusic() - Method in class cell2D.CellGame
Stops the Music track that this CellGame is currently playing, if there is one.
stopMusic(Music) - Method in class cell2D.CellGame
Stops the specified Music track if this CellGame is currently playing it.
stopMusic(int) - Method in class cell2D.CellGame
Stops the Music track in this CellGame's music stack at the specified priority, if there is one.
stopMusic(int, Music) - Method in class cell2D.CellGame
Stops the specified Music track in this CellGame's music stack at the specified priority if it is currently playing there.
stringBegan(CellGame, String) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after its CellGame begins typing a new String.
stringCanceled(CellGame, String) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after its CellGame's typed String is canceled.
stringDeleted(CellGame, String) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after its CellGame's typed String is deleted and reset to the empty String.
stringFinished(CellGame, String) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after its CellGame's typed String is finished.
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