- SafeIterator<E> - Interface in cell2D
-
A SafeIterator is an Iterator whose Collection can be safely modified by
some means other than the Iterator's own remove() method while the Iterator
is active.
- setActionPriority(int) - Method in class cell2D.Thinker
-
Sets this Thinker's action priority.
- setAnimation(int, Animation) - Method in class cell2D.CellGameState
-
Sets the AnimationInstance that is assigned to this CellGameState with
the specified ID to a new AnimationInstance of the specified Animation,
if there is not already an AnimationInstance of that Animation assigned
with that ID.
- setAnimInstance(int, AnimationInstance) - Method in class cell2D.CellGameState
-
Sets the AnimationInstance that is assigned to this CellGameState with
the specified ID to the specified AnimationInstance, if it is not already
assigned to a CellGameState.
- setFPS(int) - Method in class cell2D.CellGame
-
Sets the number of frames that this CellGame executes per second to the
specified value.
- setFullscreen(boolean) - Method in class cell2D.CellGame
-
Sets whether this CellGame is in fullscreen mode.
- setGameState(CellGameState) - Method in class cell2D.AnimationInstance
-
Sets the CellGameState to which this AnimationInstance is currently
assigned.
- setGameState(T) - Method in class cell2D.Thinker
-
Sets the CellGameState to which this Thinker is currently
assigned.
- setIndex(int) - Method in class cell2D.AnimationInstance
-
Sets this AnimationInstance's index at its highest level to the specified
value.
- setIndex(int, int) - Method in class cell2D.AnimationInstance
-
Sets this AnimationInstance's index at the specified level to the
specified value.
- setIndex(int, int, boolean) - Method in class cell2D.AnimationInstance
-
Sets this AnimationInstance's index at the specified level to the
specified value.
- setMusicPosition(double) - Method in class cell2D.CellGame
-
Sets the music player's position in seconds in the currently playing
Music track, if there is one.
- setMusicVolume(double) - Method in class cell2D.CellGame
-
Sets the volume of the currently playing Music track, with 1 representing
no volume change, if a Music track is currently playing.
- setScaleFactor(double) - Method in class cell2D.CellGame
-
Sets the factor by which this CellGame's screen is scaled to make the
size of the program window to the specified value.
- setScreenHeight(int) - Method in class cell2D.CellGame
-
Sets the height in pixels of this CellGame's screen to the specified
value.
- setScreenWidth(int) - Method in class cell2D.CellGame
-
Sets the width in pixels of this CellGame's screen to the specified
value.
- setSpeed(double) - Method in class cell2D.AnimationInstance
-
Sets this AnimationInstance's speed at its highest level to the specified
value.
- setSpeed(int, double) - Method in class cell2D.AnimationInstance
-
Sets this AnimationInstance's speed at the specified level to the
specified value.
- setThinkerState(V) - Method in class cell2D.Thinker
-
Sets this Thinker's current ThinkerState to the specified one.
- setThinkerStateDuration(int) - Method in class cell2D.Thinker
-
Sets the remaining duration in time units of this Thinker's current
ThinkerState to the specified value.
- setTimeFactor(double) - Method in class cell2D.AnimationInstance
-
Sets this AnimationInstance's time factor to the specified value.
- setTimeFactor(double) - Method in class cell2D.CellGameState
-
Sets this CellGameState's time factor to the specified value.
- setTimeFactor(double) - Method in class cell2D.Thinker
-
Sets this Thinker's time factor to the specified value.
- setTimerValue(TimedEvent<T>, int) - Method in class cell2D.Thinker
-
Sets the value of this Thinker's timer for the specified TimedEvent to
the specified value.
- Sound - Class in cell2D
-
A Sound is a sound effect.
- Sound(String, boolean) - Constructor for class cell2D.Sound
-
Creates a new Sound from an audio file.
- Sprite - Class in cell2D
-
A Sprite is a static image that can be drawn to a Graphics context.
- Sprite(String, int, int, Set<Filter>, boolean) - Constructor for class cell2D.Sprite
-
Creates a new Sprite from an image file.
- Sprite(String, int, int, Color, Set<Filter>, boolean) - Constructor for class cell2D.Sprite
-
Creates a new Sprite from an image file.
- Sprite(String, int, int, int, int, int, Set<Filter>, boolean) - Constructor for class cell2D.Sprite
-
Creates a new Sprite from an image file.
- Sprite(Sprite, Filter, boolean) - Constructor for class cell2D.Sprite
-
Creates a new Sprite from an existing Sprite with a Filter applied to it.
- SpriteSheet - Class in cell2D
-
A SpriteSheet is a rectangular grid of Sprites.
- SpriteSheet(String, int, int, int, int, int, int, int, Set<Filter>, boolean) - Constructor for class cell2D.SpriteSheet
-
Creates a new SpriteSheet from an image file.
- SpriteSheet(String, int, int, int, int, int, int, int, Color, Set<Filter>, boolean) - Constructor for class cell2D.SpriteSheet
-
Creates a new SpriteSheet from an image file.
- SpriteSheet(String, int, int, int, int, int, int, int, int, int, int, Set<Filter>, boolean) - Constructor for class cell2D.SpriteSheet
-
Creates a new SpriteSheet from an image file.
- SpriteSheet(SpriteSheet, Filter, boolean) - Constructor for class cell2D.SpriteSheet
-
Creates a new SpriteSheet from an existing SpriteSheet with a Filter
applied to it.
- startGame(CellGame) - Static method in class cell2D.CellGame
-
Starts a CellGame.
- stop() - Method in interface cell2D.SafeIterator
-
Instructs this SafeIterator to stop iterating over its Collection.
- stop() - Method in class cell2D.Sound
-
Stops this Sound.
- stopMusic() - Method in class cell2D.CellGame
-
Stops the Music track that this CellGame is currently playing, if there
is one.
- stopMusic(Music) - Method in class cell2D.CellGame
-
Stops the specified Music track if this CellGame is currently playing it.
- stopMusic(int) - Method in class cell2D.CellGame
-
Stops the Music track in this CellGame's music stack at the specified
priority, if there is one.
- stopMusic(int, Music) - Method in class cell2D.CellGame
-
Stops the specified Music track in this CellGame's music stack at the
specified priority if it is currently playing there.
- stringBegan(CellGame, String) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately after its CellGame
begins typing a new String.
- stringCanceled(CellGame, String) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately after its CellGame's
typed String is canceled.
- stringDeleted(CellGame, String) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately after its CellGame's
typed String is deleted and reset to the empty String.
- stringFinished(CellGame, String) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately after its CellGame's
typed String is finished.