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add(String, Filter) - Static method in class cell2D.Assets
Adds the specified Filter to the list of Filters under the specified name.
add(String, Sprite) - Static method in class cell2D.Assets
Adds the specified Sprite to the list of Sprites under the specified name.
add(String, SpriteSheet) - Static method in class cell2D.Assets
Adds the specified SpriteSheet to the list of SpriteSheets under the specified name.
add(String, Animation) - Static method in class cell2D.Assets
Adds the specified Animation to the list of Animations under the specified name.
add(String, Sound) - Static method in class cell2D.Assets
Adds the specified Sound to the list of Sounds under the specified name.
add(String, Music) - Static method in class cell2D.Assets
Adds the specified Music track to the list of Music tracks under the specified name.
addAnimInstance(AnimationInstance) - Method in class cell2D.CellGameState
Adds the specified AnimationInstance to this CellGameState if it is not already assigned to a CellGameState.
addAnimInstance(Animation) - Method in class cell2D.CellGameState
Adds a new AnimationInstance of the specified Animation to this CellGameState.
addedActions(CellGame, T) - Method in class cell2D.Thinker
Actions for this Thinker to take immediately after being added to a new CellGameState.
addThinker(U) - Method in class cell2D.CellGameState
Adds the specified Thinker to this CellGameState if it is not already assigned to a CellGameState.
addThinkerActions(CellGame, U) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after adding a Thinker to itself.
Animatable - Interface in cell2D
An Animatable object is one that may be incorporated into an Animation as one of its frames.
Animation - Class in cell2D
An Animation is a sequence of one or more Animatable frames that may be instantiated in an AnimationInstance in order to be displayed one after another and/or smoothly transitioned between.
Animation(Animatable) - Constructor for class cell2D.Animation
Creates a new Animation with the specified Animatable object, duration 0, as its only frame.
Animation(Animatable[]) - Constructor for class cell2D.Animation
Creates a new Animation with the Animatable objects in the specified array as its frames.
Animation(Animatable[], double[]) - Constructor for class cell2D.Animation
Creates a new Animation out of the Animatable objects in the specified array of frames.
Animation(SpriteSheet, int, int, int, int, boolean) - Constructor for class cell2D.Animation
Creates an Animation with the Sprites in a rectangular region of a SpriteSheet as its frames.
Animation(SpriteSheet, int, int, int, int, boolean, double[]) - Constructor for class cell2D.Animation
Creates an Animation with the Sprites in a rectangular region of a SpriteSheet as its frames.
AnimationInstance - Class in cell2D
An AnimationInstance is an instance of an Animation that represents a point in the Animation and rates at which that point progresses through the Animation.
AnimationInstance(Animation) - Constructor for class cell2D.AnimationInstance
Creates a new AnimationInstance of the specified Animation.
Assets - Class in cell2D
The Assets class stores references to Filters, Sprites, SpriteSheets, Animations, Sounds, and Music tracks under String names that are unique among each of those types of assets.
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