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L

leftActions(CellGame) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately before being exited.
leftActions(CellGame, T) - Method in class cell2D.ThinkerState
Actions for this ThinkerState to take before being left, and immediately before getNextState() is called.
load() - Method in class cell2D.Music
Loads this Music track if it is not already loaded.
load() - Method in class cell2D.Sound
Loads this Sound if it is not already loaded.
load() - Method in class cell2D.Sprite
Loads this Sprite if it is not already loaded.
load() - Method in class cell2D.SpriteSheet
Loads this SpriteSheet, along with all of its Sprites, if it is not already loaded.
loadNatives(String) - Static method in class cell2D.CellGame
Loads the native libraries that are necessary for LWJGL 2, and thus Slick2D, and thus Cell2D, to run.
loop() - Method in class cell2D.Sound
Loops this Sound indefinitely.
loop(double, double) - Method in class cell2D.Sound
Loops this Sound indefinitely at the specified pitch and volume.
loopMusic(Music) - Method in class cell2D.CellGame
Loops the specified Music track indefinitely.
loopMusic(Music, double, double) - Method in class cell2D.CellGame
Loops the specified Music track indefinitely at the specified pitch and volume.
loopMusic(int, Music) - Method in class cell2D.CellGame
Loops the specified Music track indefinitely in this CellGame's music stack at the specified priority.
loopMusic(int, Music, double, double) - Method in class cell2D.CellGame
Loops the specified Music track indefinitely in this CellGame's music stack at the specified priority, pitch, and volume.
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