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add(String, Filter) - Static method in class cell2D.Assets
Adds the specified Filter to the list of Filters under the specified name.
add(String, Sprite) - Static method in class cell2D.Assets
Adds the specified Sprite to the list of Sprites under the specified name.
add(String, SpriteSheet) - Static method in class cell2D.Assets
Adds the specified SpriteSheet to the list of SpriteSheets under the specified name.
add(String, Animation) - Static method in class cell2D.Assets
Adds the specified Animation to the list of Animations under the specified name.
add(String, Sound) - Static method in class cell2D.Assets
Adds the specified Sound to the list of Sounds under the specified name.
add(String, Music) - Static method in class cell2D.Assets
Adds the specified Music track to the list of Music tracks under the specified name.
addAnimInstance(AnimationInstance) - Method in class cell2D.CellGameState
Adds the specified AnimationInstance to this CellGameState if it is not already assigned to a CellGameState.
addAnimInstance(Animation) - Method in class cell2D.CellGameState
Adds a new AnimationInstance of the specified Animation to this CellGameState.
addedActions(CellGame, T) - Method in class cell2D.Thinker
Actions for this Thinker to take immediately after being added to a new CellGameState.
addThinker(U) - Method in class cell2D.CellGameState
Adds the specified Thinker to this CellGameState if it is not already assigned to a CellGameState.
addThinkerActions(CellGame, U) - Method in class cell2D.CellGameState
Actions for this CellGameState to take immediately after adding a Thinker to itself.
Animatable - Interface in cell2D
An Animatable object is one that may be incorporated into an Animation as one of its frames.
Animation - Class in cell2D
An Animation is a sequence of one or more Animatable frames that may be instantiated in an AnimationInstance in order to be displayed one after another and/or smoothly transitioned between.
Animation(Animatable) - Constructor for class cell2D.Animation
Creates a new Animation with the specified Animatable object, duration 0, as its only frame.
Animation(Animatable[]) - Constructor for class cell2D.Animation
Creates a new Animation with the Animatable objects in the specified array as its frames.
Animation(Animatable[], double[]) - Constructor for class cell2D.Animation
Creates a new Animation out of the Animatable objects in the specified array of frames.
Animation(SpriteSheet, int, int, int, int, boolean) - Constructor for class cell2D.Animation
Creates an Animation with the Sprites in a rectangular region of a SpriteSheet as its frames.
Animation(SpriteSheet, int, int, int, int, boolean, double[]) - Constructor for class cell2D.Animation
Creates an Animation with the Sprites in a rectangular region of a SpriteSheet as its frames.
AnimationInstance - Class in cell2D
An AnimationInstance is an instance of an Animation that represents a point in the Animation and rates at which that point progresses through the Animation.
AnimationInstance(Animation) - Constructor for class cell2D.AnimationInstance
Creates a new AnimationInstance of the specified Animation.
Assets - Class in cell2D
The Assets class stores references to Filters, Sprites, SpriteSheets, Animations, Sounds, and Music tracks under String names that are unique among each of those types of assets.
Assets() - Constructor for class cell2D.Assets
 
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