- cancelBindToCommand() - Method in class cell2D.CellGame
-
Cancels this CellGame's instruction to bind the next valid control
pressed to a specified command, if it has been instructed to do so.
- cancelTypingString() - Method in class cell2D.CellGame
-
Instructs this CellGame to stop interpreting inputs as typing a String,
if it was doing so, and consider the typing canceled.
- cell2D - package cell2D
-
- CellGame - Class in cell2D
-
A CellGame is a game made with Cell2D.
- CellGame(String, int, int, int, int, double, boolean, String) - Constructor for class cell2D.CellGame
-
Creates a new CellGame.
- CellGameState<T extends CellGameState<T,U,V>,U extends Thinker<T,U,V>,V extends ThinkerState<T,U,V>> - Class in cell2D
-
A CellGameState represents one state that a CellGame can be in, such as
the main menu, the options menu, in the middle of a level, etc.
- CellGameState(CellGame, int) - Constructor for class cell2D.CellGameState
-
Creates a new CellGameState of the specified CellGame with the specified
ID.
- charDeleted(CellGame, char) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately after a character is
deleted from its CellGame's typed String.
- charTyped(CellGame, char) - Method in class cell2D.CellGameState
-
Actions for this CellGameState to take immediately after a character is
typed to its CellGame's typed String.
- clearAnimInstances() - Method in class cell2D.CellGameState
-
Removes from this CellGameState all AnimationInstances that are currently
assigned to it, with or without IDs.
- clearControls(int) - Method in class cell2D.CellGame
-
Unbinds all of the specified command's controls from it.
- close() - Method in class cell2D.CellGame
-
Instructs this CellGame to close itself the next time it finishes a game
logic update.
- ColorFilter - Class in cell2D
-
A ColorFilter is a Filter that replaces the RGB value of every pixel in
the original image with that of the one Color that it uses, thus turning the
filtered image into a colored silhouette.
- ColorFilter(Color) - Constructor for class cell2D.ColorFilter
-
Creates a new ColorFilter that uses the specified Color.
- ColorFilter(int, int, int) - Constructor for class cell2D.ColorFilter
-
Creates a new ColorFilter that uses a Color with the specified RGB value
and an alpha value of 255.
- ColorMapFilter - Class in cell2D
-
A ColorMapFilter is a Filter that uses a Map<Color,Color> to replace
some RGB values with others in the filtered image.
- ColorMapFilter(Map<Color, Color>) - Constructor for class cell2D.ColorMapFilter
-
Creates a new ColorMapFilter that uses the specified Map.
- commandHeld(int) - Method in class cell2D.CellGame
-
Returns whether the specified command is being held this frame.
- commandPressed(int) - Method in class cell2D.CellGame
-
Returns whether the specified command was pressed this frame; that is,
whether it transitioned from not being held to being held.
- commandReleased(int) - Method in class cell2D.CellGame
-
Returns whether the specified command was released this frame; that is,
whether it transitioned from being held to not being held.