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fadeMusicOut(double) - Method in class cell2D.CellGame
Instructs the music player to gradually fade the volume of the currently playing music track to 0 over the specified duration, stopping the Music track once it is silent, if a Music track is currently playing.
fadeMusicVolume(double, double) - Method in class cell2D.CellGame
Instructs the music player to gradually fade the volume of the currently playing Music track to the specified volume over the specified duration, if a Music track is currently playing.
Filter - Class in cell2D
A Filter represents an operation that transforms an image, such as replacing some of its colors with others.
Filter() - Constructor for class cell2D.Filter
 
finishTypingString() - Method in class cell2D.CellGame
Instructs this CellGame to stop interpreting inputs as typing a String, if it was doing so, and consider the String finished.
frameActions(CellGame) - Method in class cell2D.CellGameState
Actions for this CellGameState to take once every frame, after all of its Thinkers have taken their frameActions().
frameActions(CellGame, T) - Method in class cell2D.Thinker
Actions for this Thinker to take once every frame, after Thinkers take their timeUnitActions() but before its CellGameState takes its own frameActions().
frameActions(CellGame, T) - Method in class cell2D.ThinkerState
Actions for this ThinkerState to take once every frame, immediately before its Thinker takes its own frameActions().
framesAreCompatible(int, int) - Method in interface cell2D.Animatable
Returns whether the two frames at the specified indices are compatible for AnimationInstances' transitioning purposes.
framesAreCompatible(int, int) - Method in class cell2D.Animation
 
framesAreCompatible(int, int) - Method in class cell2D.Sprite
 
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