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G

getActionPriority() - Method in class cell2D.Thinker
Returns this Thinker's action priority.
getAnimation() - Method in class cell2D.AnimationInstance
Returns the Animation that this AnimationInstance is an instance of.
getAnimation(String) - Static method in class cell2D.Assets
Returns the Animation in the list of Animations under the specified name, or null if there is none.
getAnimation(int) - Method in class cell2D.CellGameState
Returns the Animation of the AnimationInstance assigned to this CellGameState with the specified ID, if there is one.
getAnimInstance(int) - Method in class cell2D.CellGameState
Returns the AnimationInstance that is assigned to this CellGameState with the specified ID.
getBindingCommand() - Method in class cell2D.CellGame
Returns the number of the command to which this CellGame has been instructed to bind the next valid control pressed, or -1 if there is none.
getColor() - Method in class cell2D.ColorFilter
Returns the Color that this ColorFilter uses.
getColorMap() - Method in class cell2D.ColorMapFilter
Returns the Map that this ColorMapFilter uses.
getControlsFor(int) - Method in class cell2D.CellGame
Returns all of the Controls that are currently bound to the specified command.
getCurrentMusic() - Method in class cell2D.CellGame
Returns the Music track that this CellGame is currently playing, or null if there is none.
getCurrentSprite() - Method in class cell2D.AnimationInstance
Returns the Sprite that is specified by this AnimationInstance's current indices, and that the draw() methods will draw if called now.
getCurrentState() - Method in class cell2D.CellGame
Returns the CellGameState that this CellGame is currently in - in other words, this CellGame's only active CellGameState.
getCurrentStateID() - Method in class cell2D.CellGame
Returns the ID of this CellGame's current CellGameState.
getDuration() - Method in class cell2D.ThinkerState
Returns how long in time units this ThinkerState should last.
getEffectiveTimeFactor() - Method in class cell2D.AnimationInstance
Returns this AnimationInstance's effective time factor; that is, how many time units it experiences every frame.
getEffectiveTimeFactor() - Method in class cell2D.Thinker
Returns this Thinker's effective time factor; that is, how many time units it experiences every frame.
getFilter(String) - Static method in class cell2D.Assets
Returns the Filter in the list of Filters under the specified name, or null if there is none.
getFilters() - Method in class cell2D.Sprite
Returns the Set of Filters that will have an effect on this Sprite when applied to it with draw().
getFilters() - Method in class cell2D.SpriteSheet
Returns the Set of Filters that will have an effect on this SpriteSheet's Sprites when applied to them with draw().
getFPS() - Method in class cell2D.CellGame
Returns the number of frames that this CellGame executes per second.
getFrame(int) - Method in interface cell2D.Animatable
Returns this Animatable's frame at the specified index.
getFrame(int) - Method in class cell2D.Animation
 
getFrame(int) - Method in class cell2D.Sprite
 
getFrameDuration(int) - Method in interface cell2D.Animatable
Returns the duration of the frame at the specified index.
getFrameDuration(int) - Method in class cell2D.Animation
 
getFrameDuration(int) - Method in class cell2D.Sprite
 
getGame() - Method in class cell2D.CellGameState
Returns the CellGame to which this CellGameState belongs.
getGameState() - Method in class cell2D.AnimationInstance
Returns the CellGameState to which this AnimationInstance is currently assigned, or null if it is assigned to none.
getGameState() - Method in class cell2D.Thinker
Returns the CellGameState to which this Thinker is currently assigned, or null if it is assigned to none.
getHeight() - Method in class cell2D.Sprite
Returns this Sprite's height in pixels.
getHeight() - Method in class cell2D.SpriteSheet
Returns the height in Sprites of this SpriteSheet.
getID() - Method in class cell2D.CellGameState
Returns this CellGameState's ID.
getIndex() - Method in class cell2D.AnimationInstance
Returns this AnimationInstance's current index at its highest level.
getIndex(int) - Method in class cell2D.AnimationInstance
Returns this AnimationInstance's current index at the specified level.
getLevel() - Method in interface cell2D.Animatable
Returns how many levels of Animations this Animatable and its frames and sub-frames comprise.
getLevel() - Method in class cell2D.Animation
 
getLevel() - Method in class cell2D.Sprite
 
getMouseWheelChange() - Method in class cell2D.CellGame
Returns the change in the position of the mouse wheel since last frame.
getMouseX() - Method in class cell2D.CellGame
Returns the x-coordinate in pixels of the mouse cursor on this CellGame's screen.
getMouseY() - Method in class cell2D.CellGame
Returns the y-coordinate in pixels of the mouse cursor on this CellGame's screen.
getMusic(String) - Static method in class cell2D.Assets
Returns the Music track in the list of Music tracks under the specified name, or null if there is none.
getMusic(int) - Method in class cell2D.CellGame
Returns the Music track in this CellGame's music stack at the specified priority, or null if there is none.
getMusicPosition() - Method in class cell2D.CellGame
Returns the music player's position in seconds in the currently playing Music track, or 0 if no Music track is currently playing.
getMusicVolume() - Method in class cell2D.CellGame
Returns the volume of the currently playing Music track, with 1 representing no volume change, or 0 if there is no Music track playing.
getNewActionPriority() - Method in class cell2D.Thinker
Returns the action priority that this Thinker is about to have, but does not yet have due to its CellGameState's Thinker list being iterated over.
getNewGameState() - Method in class cell2D.Thinker
Returns the CellGameState to which this Thinker is about to be assigned, but has not yet been due to one or more of the Thinker lists involved being iterated over.
getNextState() - Method in class cell2D.ThinkerState
Returns the ThinkerState that this ThinkerState's Thinker should enter after it leaves this one.
getNumCommands() - Method in class cell2D.CellGame
Returns how many commands this CellGame has.
getNumFrames() - Method in interface cell2D.Animatable
Returns how many frames this Animatable has.
getNumFrames() - Method in class cell2D.Animation
 
getNumFrames() - Method in class cell2D.Sprite
 
getOriginX() - Method in class cell2D.Sprite
Returns the x-coordinate in pixels of this Sprite's origin.
getOriginX() - Method in class cell2D.SpriteSheet
Returns the x-coordinate in pixels on each of this SpriteSheet's Sprites of its origin.
getOriginY() - Method in class cell2D.Sprite
Returns the y-coordinate in pixels of this Sprite's origin.
getOriginY() - Method in class cell2D.SpriteSheet
Returns the y-coordinate in pixels on each of this SpriteSheet's Sprites of its origin.
getScaleFactor() - Method in class cell2D.CellGame
Returns the factor by which this CellGame's screen is scaled to make the size of the program window.
getScreenHeight() - Method in class cell2D.CellGame
Returns the height in pixels of this CellGame's screen.
getScreenWidth() - Method in class cell2D.CellGame
Returns the width in pixels of this CellGame's screen.
getSound(String) - Static method in class cell2D.Assets
Returns the Sound in the list of Sounds under the specified name, or null if there is none.
getSpeed() - Method in class cell2D.AnimationInstance
Returns this AnimationInstance's speed at its highest level.
getSpeed(int) - Method in class cell2D.AnimationInstance
Returns this AnimationInstance's speed at the specified level.
getSprite(String) - Static method in class cell2D.Assets
Returns the Sprite in the list of Sprites under the specified name, or null if there is none.
getSprite(int, int) - Method in class cell2D.SpriteSheet
Returns the Sprite at the specified coordinates.
getSpriteSheet(String) - Static method in class cell2D.Assets
Returns the SpriteSheet in the list of SpriteSheets under the specified name, or null if there is none.
getSpriteSheet() - Method in class cell2D.Sprite
Returns the SpriteSheet that this Sprite is part of, or null if it is not part of one.
getState(int) - Method in class cell2D.CellGame
Returns this CellGame's CellGameState with the specified ID, or null if there is none.
getThinkerState() - Method in class cell2D.Thinker
Returns this Thinker's current ThinkerState.
getThinkerStateDuration() - Method in class cell2D.Thinker
Returns the remaining duration in time units of this Thinker's current ThinkerState.
getThis() - Method in class cell2D.BasicGameState
 
getThis() - Method in class cell2D.BasicThinker
 
getThis() - Method in class cell2D.CellGameState
A method which returns this CellGameState as a T, rather than as a CellGameState<T,U,V>.
getThis() - Method in class cell2D.Thinker
A method which returns this Thinker as a U, rather than as a Thinker<T,U,V>.
getTimeFactor() - Method in class cell2D.AnimationInstance
Returns this AnimationInstance's time factor.
getTimeFactor() - Method in class cell2D.CellGameState
Returns this CellGameState's time factor; that is, how many time units it experiences every frame.
getTimeFactor() - Method in class cell2D.Thinker
Returns this Thinker's time factor.
getTimerValue(TimedEvent<T>) - Method in class cell2D.Thinker
Returns the current value of this Thinker's timer for the specified TimedEvent.
getTypingString() - Method in class cell2D.CellGame
Returns the String that this CellGame is currently being used to type, or null if there is none.
getWidth() - Method in class cell2D.Sprite
Returns this Sprite's width in pixels.
getWidth() - Method in class cell2D.SpriteSheet
Returns the width in Sprites of this SpriteSheet.
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