- fadeMusicOut(double) - Method in class cell2D.CellGame
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Instructs the music player to gradually fade the volume of the currently
playing music track to 0 over the specified duration, stopping the Music
track once it is silent, if a Music track is currently playing.
- fadeMusicVolume(double, double) - Method in class cell2D.CellGame
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Instructs the music player to gradually fade the volume of the currently
playing Music track to the specified volume over the specified duration,
if a Music track is currently playing.
- Filter - Class in cell2D
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A Filter represents an operation that transforms an image, such as
replacing some of its colors with others.
- Filter() - Constructor for class cell2D.Filter
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- finishTypingString() - Method in class cell2D.CellGame
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Instructs this CellGame to stop interpreting inputs as typing a String,
if it was doing so, and consider the String finished.
- frameActions(CellGame) - Method in class cell2D.CellGameState
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Actions for this CellGameState to take once every frame, after all of its
Thinkers have taken their frameActions().
- frameActions(CellGame, T) - Method in class cell2D.Thinker
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Actions for this Thinker to take once every frame, after Thinkers take
their timeUnitActions() but before its CellGameState takes its own
frameActions().
- frameActions(CellGame, T) - Method in class cell2D.ThinkerState
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Actions for this ThinkerState to take once every frame, immediately
before its Thinker takes its own frameActions().
- framesAreCompatible(int, int) - Method in interface cell2D.Animatable
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Returns whether the two frames at the specified indices are compatible
for AnimationInstances' transitioning purposes.
- framesAreCompatible(int, int) - Method in class cell2D.Animation
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- framesAreCompatible(int, int) - Method in class cell2D.Sprite
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