public class CreditsState
extends org.cell2d.basic.BasicState
Constructor and Description |
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CreditsState(Game game) |
Modifier and Type | Method and Description |
---|---|
void |
frameActions(org.cell2d.CellGame game,
org.cell2d.basic.BasicState state) |
void |
renderActions(org.cell2d.CellGame game,
org.cell2d.celick.Graphics g,
int x1,
int y1,
int x2,
int y2) |
addAnimInstance, addAnimInstance, bindFinishedActions, charDeletedActions, charTypedActions, clearAnimInstances, enteredActions, getAnimation, getAnimInstance, getEffectiveTimeFactor, getGame, getGameState, getID, getNumAnimInstances, getThis, isActive, leftActions, removeAnimInstance, setAnimation, setAnimInstance, stringBeganActions, stringCanceledActions, stringDeletedActions, stringFinishedActions
addSubThinker, addSubThinkerActions, clearLineages, clearSubThinkers, getFrameEvents, getGameClass, getNumSubThinkers, getStateClass, getSubThinkerClass, getTimeFactor, getTimerValue, iteratingThroughSubThinkers, removeLineage, removeSubThinker, removeSubThinkerActions, setTimeFactor, setTimerValue, subThinkerIterator
public CreditsState(Game game)
public void frameActions(org.cell2d.CellGame game, org.cell2d.basic.BasicState state)
frameActions
in class org.cell2d.Thinker<org.cell2d.CellGame,org.cell2d.basic.BasicState,org.cell2d.basic.BasicThinker>
public void renderActions(org.cell2d.CellGame game, org.cell2d.celick.Graphics g, int x1, int y1, int x2, int y2)
renderActions
in class org.cell2d.GameState<org.cell2d.CellGame,org.cell2d.basic.BasicState,org.cell2d.basic.BasicThinker>