public class Boundary
extends org.cell2d.space.SpaceObject
Constructor and Description |
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Boundary(long x1,
long x2,
long y,
boolean bottom) |
addAnimInstance, addAnimInstance, angleTo, boundingBoxesMeet, changeAngle, changePosition, changePosition, changeX, changeY, clearAnimInstances, distanceTo, draw, flipX, flipY, getAlpha, getAngle, getAngleX, getAngleY, getAnimation, getAnimation, getAnimInstance, getAnimInstance, getAppearance, getBottomEdge, getCenter, getCenterOffset, getCenterOffsetX, getCenterOffsetY, getCenterX, getCenterY, getDrawPriority, getEffectiveTimeFactor, getFilter, getGame, getGameState, getHeight, getLeftEdge, getLocatorHitbox, getNewGameState, getNumAnimInstances, getOverlapHitbox, getPosition, getRightEdge, getSolidHitbox, getTimeFactor, getTopEdge, getWidth, getX, getXFlip, getXSign, getY, getYFlip, getYSign, intersectingSolidObject, intersectingSolidObjects, isIntersectingSolidObject, isOverlappingObject, isSolid, isVisible, isVisible, nearestObject, nearestObjectWithinCircle, nearestObjectWithinCircle, nearestObjectWithinRadius, nearestObjectWithinRectangle, nearestOverlappingObject, objectIsWithinRadius, objectsWithinRadius, objectWithinRadius, overlap, overlappingObject, overlappingObjects, overlaps, removeAnimInstance, setAlpha, setAngle, setAnimation, setAnimation, setAnimInstance, setAnimInstance, setAppearance, setCenterOffset, setCenterOffset, setCenterOffsetX, setCenterOffsetY, setDrawPriority, setFilter, setGameState, setLocatorHitbox, setOverlapHitbox, setPosition, setPosition, setSolid, setSolidHitbox, setSurfaceSolid, setTimeFactor, setX, setXFlip, setY, setYFlip, surfaceIsSolid