public class MenuState
extends org.cell2d.basic.BasicState
Modifier and Type | Method and Description |
---|---|
void |
enteredActions(org.cell2d.CellGame game) |
void |
frameActions(org.cell2d.CellGame game,
org.cell2d.basic.BasicState state) |
void |
renderActions(org.cell2d.CellGame game,
org.cell2d.celick.Graphics g,
int x1,
int y1,
int x2,
int y2) |
addAnimInstance, addAnimInstance, bindFinishedActions, charDeletedActions, charTypedActions, clearAnimInstances, getAnimation, getAnimInstance, getEffectiveTimeFactor, getGame, getGameState, getID, getNumAnimInstances, getThis, isActive, leftActions, removeAnimInstance, setAnimation, setAnimInstance, stringBeganActions, stringCanceledActions, stringDeletedActions, stringFinishedActions
addSubThinker, addSubThinkerActions, clearLineages, clearSubThinkers, getFrameEvents, getGameClass, getNumSubThinkers, getStateClass, getSubThinkerClass, getTimeFactor, getTimerValue, iteratingThroughSubThinkers, removeLineage, removeSubThinker, removeSubThinkerActions, setTimeFactor, setTimerValue, subThinkerIterator
public MenuState(Game game)
public void enteredActions(org.cell2d.CellGame game)
enteredActions
in class org.cell2d.GameState<org.cell2d.CellGame,org.cell2d.basic.BasicState,org.cell2d.basic.BasicThinker>
public void frameActions(org.cell2d.CellGame game, org.cell2d.basic.BasicState state)
frameActions
in class org.cell2d.Thinker<org.cell2d.CellGame,org.cell2d.basic.BasicState,org.cell2d.basic.BasicThinker>
public void renderActions(org.cell2d.CellGame game, org.cell2d.celick.Graphics g, int x1, int y1, int x2, int y2)
renderActions
in class org.cell2d.GameState<org.cell2d.CellGame,org.cell2d.basic.BasicState,org.cell2d.basic.BasicThinker>