public class Explosion
extends org.cell2d.space.basic.BasicThinkerObject
Constructor and Description |
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Explosion(long x,
long y) |
addedActions, addSubThinkerActions, beforeMovementActions, frameActions, removedActions, removeSubThinkerActions
addSubThinker, clearLineages, clearSubThinkers, getBeforeMovementEvents, getBeforeMovementPriority, getFrameEvents, getFramePriority, getGameClass, getNumSubThinkers, getStateClass, getSubThinkerClass, getThinker, getTimerValue, iteratingThroughSubThinkers, removeLineage, removeSubThinker, setBeforeMovementPriority, setFramePriority, setThinker, setTimerValue, subThinkerIterator
addFollower, changePosition, changePosition, changeStep, changeStep, changeStepX, changeStepY, changeX, changeY, clearFollowers, collide, collided, collided, doMovement, doMovement, getAbsPressingAngle, getCollisionDirections, getCollisionHitbox, getCollisions, getDisplacement, getDisplacementLength, getDisplacementX, getDisplacementY, getFollowers, getLeader, getMovementPriority, getNewMovementPriority, getNumFollowers, getRelPressingAngle, getSpeed, getStep, getStepLength, getStepX, getStepY, getVelocity, getVelocityX, getVelocityY, hasCollision, isPressingIn, moveToward, moveToward, removeFollower, setCollision, setCollisionHitbox, setGameState, setLeader, setMovementPriority, setPosition, setPosition, setRelPressingAngle, setRelPressingAngle, setSpeed, setStep, setStep, setStepLength, setStepX, setStepY, setVelocity, setVelocity, setVelocityX, setVelocityY, setX, setY, solidBoundingBoxesMeet
addAnimInstance, addAnimInstance, angleTo, boundingBoxesMeet, changeAngle, changePosition, changePosition, changeX, changeY, clearAnimInstances, distanceTo, draw, flipX, flipY, getAlpha, getAngle, getAngleX, getAngleY, getAnimation, getAnimation, getAnimInstance, getAnimInstance, getAppearance, getBottomEdge, getCenter, getCenterOffset, getCenterOffsetX, getCenterOffsetY, getCenterX, getCenterY, getDrawPriority, getEffectiveTimeFactor, getFilter, getGame, getGameState, getHeight, getLeftEdge, getLocatorHitbox, getNewGameState, getNumAnimInstances, getOverlapHitbox, getPosition, getRightEdge, getSolidHitbox, getTimeFactor, getTopEdge, getWidth, getX, getXFlip, getXSign, getY, getYFlip, getYSign, intersectingSolidObject, intersectingSolidObjects, isIntersectingSolidObject, isOverlappingObject, isSolid, isVisible, isVisible, nearestObject, nearestObjectWithinCircle, nearestObjectWithinCircle, nearestObjectWithinRadius, nearestObjectWithinRectangle, nearestOverlappingObject, objectIsWithinRadius, objectsWithinRadius, objectWithinRadius, overlap, overlappingObject, overlappingObjects, overlaps, removeAnimInstance, setAlpha, setAngle, setAnimation, setAnimation, setAnimInstance, setAnimInstance, setAppearance, setCenterOffset, setCenterOffset, setCenterOffsetX, setCenterOffsetY, setDrawPriority, setFilter, setGameState, setLocatorHitbox, setOverlapHitbox, setPosition, setPosition, setSolid, setSolidHitbox, setSurfaceSolid, setTimeFactor, setX, setXFlip, setY, setYFlip, surfaceIsSolid