public class InGameState
extends org.cell2d.space.basic.BasicSpaceState
Constructor and Description |
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InGameState(Game game) |
Modifier and Type | Method and Description |
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void |
frameActions(org.cell2d.CellGame game,
org.cell2d.space.basic.BasicSpaceState state) |
int |
getScore() |
void |
leftActions(org.cell2d.CellGame game) |
addObject, addSubThinkerActions, boundingBoxesMeet, clearEmptyCells, clearLayers, clearObjects, clearViewports, getBeforeMovementEvents, getCellHeight, getCellWidth, getDrawMode, getHUD, getLayer, getNumLayers, getNumMobileObjects, getNumObjects, getNumViewports, getSpacePoint, getViewport, intersectingSolidObject, intersectingSolidObjects, isIntersectingSolidObject, isOverlappingObject, iteratingThroughMobileObjects, iteratingThroughObjects, loadArea, loadArea, mobileObjectIterator, nearestIntersectingSolidObject, nearestIntersectingSolidObject, nearestObject, nearestObject, nearestObjectWithinCircle, nearestObjectWithinCircle, nearestObjectWithinRectangle, nearestObjectWithinRectangle, nearestOverlappingObject, nearestOverlappingObject, objectIsWithinCircle, objectIsWithinCircle, objectIsWithinRectangle, objectIterator, objectsWithinCircle, objectsWithinCircle, objectsWithinRectangle, objectWithinCircle, objectWithinCircle, objectWithinRectangle, overlappingObject, overlappingObjects, rectangleIsVisible, removeAboveLine, removeBelowLine, removeLeftOfLine, removeObject, removeOutsideRectangle, removeRectangle, removeRightOfLine, removeSubThinkerActions, renderActions, setCellDimensions, setDrawMode, setHUD, setLayer, setViewport, solidBoundingBoxesMeet
addAnimInstance, addAnimInstance, bindFinishedActions, charDeletedActions, charTypedActions, clearAnimInstances, enteredActions, getAnimation, getAnimInstance, getEffectiveTimeFactor, getGame, getGameState, getID, getNumAnimInstances, getThis, isActive, removeAnimInstance, setAnimation, setAnimInstance, stringBeganActions, stringCanceledActions, stringDeletedActions, stringFinishedActions
addSubThinker, clearLineages, clearSubThinkers, getFrameEvents, getGameClass, getNumSubThinkers, getStateClass, getSubThinkerClass, getTimeFactor, getTimerValue, iteratingThroughSubThinkers, removeLineage, removeSubThinker, setTimeFactor, setTimerValue, subThinkerIterator
public InGameState(Game game)
public void frameActions(org.cell2d.CellGame game, org.cell2d.space.basic.BasicSpaceState state)
frameActions
in class org.cell2d.space.SpaceState<org.cell2d.CellGame,org.cell2d.space.basic.BasicSpaceState,org.cell2d.space.basic.BasicSpaceThinker>
public void leftActions(org.cell2d.CellGame game)
leftActions
in class org.cell2d.GameState<org.cell2d.CellGame,org.cell2d.space.basic.BasicSpaceState,org.cell2d.space.basic.BasicSpaceThinker>
public final int getScore()